Video of the Month AnyOne??

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Postby sio2 » Thu Aug 13, 2009 9:40 pm

devsh wrote:haha try to beat this http://www.youtube.com/watch?v=3-r88vbo-LE


In my opinion it's a mess of copy-and-paste without understanding of the underlying theory.

My $0.02
sio2
Competition winner
 
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Postby roelor » Fri Sep 11, 2009 2:18 pm

Thats what's going on, all these colours.
User avatar
roelor
 
Posts: 239
Joined: Wed Aug 13, 2008 8:06 am

Postby devsh » Tue Sep 15, 2009 6:16 pm

In my opinion it's a mess of copy-and-paste without understanding of the underlying theory.

My $0.02


dude try to be supportive and constructive

I didnt copy and paste... I thought of it myself (it is really simple when you think about it)
Portfolio (WIP) and Development Blog:
http://indirectlightandmagic.tumblr.com/

Do you want to hire a GLSL graphics programmer cheaply???
Try me!
http://indirectlightandmagic.tumblr.com/contact
User avatar
devsh
Competition winner
 
Posts: 1476
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK

Postby andrei25ni » Tue Sep 22, 2009 12:05 pm

Here is a video http://www.youtube.com/watch?v=bKnUiR5w7d4 showcasing some explosion dynamics in my game. :)
User avatar
andrei25ni
 
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Postby Eigen » Mon Oct 05, 2009 9:37 am

Here's a video of a quick tech-demo I did for my little side-project (or main project, perhaps). It's basically a like a browser game but using Irrlicht for rendering. You create a "sim" and then you find a place to live (a sleazy apartment if you want to save money or find another sim via newspaper ad to share the place), a place to work and so on. That's for starters. As you earn more money, you can buy land, build a house or a flat on it, build a skyscraper to rent out for other people's businesses or whatever. You can decide rent price and so on.

Construction takes time of course, depending on how many construction companies there are to choose from (Try to find the one with the lowest price) and how many people are working for it. So when there are a lot of companies like that, it would not be wise to start one yourself. Perhaps there's a need for supermarkets or garbage disposal. You decide. Of course you can decide not to hassle with businesses at all and simply work your way up a career ladder to earn more money.

The city evolves. For the city to become as big as it's in the video, a lot of players need to play for some time.

Your sim needs to evolve as well. You can set the amount of money you spend on food (resulting in lower or higher level of health), how you commute to work, whether you work out or not, time spent of learning and so on.

It's not a real-time game. You log on once a day or more, if you'd like, check if everything is running alright, see if anyone has built anything new.

That's my vision of it. I'm putting together a simple proof-of-concept atm to test things out.
User avatar
Eigen
Competition winner
 
Posts: 375
Joined: Fri Jan 27, 2006 2:01 pm
Location: Estonia

Postby Brainsaw » Mon Oct 05, 2009 10:17 am

I got another one: the trailer for my current project "Marbles2 - the Race" (http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=35215):

http://www.youtube.com/watch?v=oFgGl-HTk90
User avatar
Brainsaw
 
Posts: 1086
Joined: Wed Jan 07, 2004 12:57 pm
Location: Bavaria

Postby Murloc992 » Mon Oct 05, 2009 11:15 am

Eigen wrote:Here's a video of a quick tech-demo I did for my little side-project (or main project, perhaps). It's basically a like a browser game but using Irrlicht for rendering. You create a "sim" and then you find a place to live (a sleazy apartment if you want to save money or find another sim via newspaper ad to share the place), a place to work and so on. That's for starters. As you earn more money, you can buy land, build a house or a flat on it, build a skyscraper to rent out for other people's businesses or whatever. You can decide rent price and so on.

Construction takes time of course, depending on how many construction companies there are to choose from (Try to find the one with the lowest price) and how many people are working for it. So when there are a lot of companies like that, it would not be wise to start one yourself. Perhaps there's a need for supermarkets or garbage disposal. You decide. Of course you can decide not to hassle with businesses at all and simply work your way up a career ladder to earn more money.

The city evolves. For the city to become as big as it's in the video, a lot of players need to play for some time.

Your sim needs to evolve as well. You can set the amount of money you spend on food (resulting in lower or higher level of health), how you commute to work, whether you work out or not, time spent of learning and so on.

It's not a real-time game. You log on once a day or more, if you'd like, check if everything is running alright, see if anyone has built anything new.

That's my vision of it. I'm putting together a simple proof-of-concept atm to test things out.


Damn, what's the name of the song in the background? :D
User avatar
Murloc992
 
Posts: 272
Joined: Mon Apr 13, 2009 2:45 pm
Location: Utena,Lithuania

Postby devsh » Mon Oct 05, 2009 4:07 pm

you need dynamic lightning and maybe soft shadows brainsaw....

do you want them?
Portfolio (WIP) and Development Blog:
http://indirectlightandmagic.tumblr.com/

Do you want to hire a GLSL graphics programmer cheaply???
Try me!
http://indirectlightandmagic.tumblr.com/contact
User avatar
devsh
Competition winner
 
Posts: 1476
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK

Postby Brainsaw » Tue Oct 06, 2009 5:52 am

There are some things I need to add before that, but I am planning to add soft shadows later on, and maybe some more lighting (all levels do currently only have one light, aka "the sun" ;) ).
User avatar
Brainsaw
 
Posts: 1086
Joined: Wed Jan 07, 2004 12:57 pm
Location: Bavaria

Postby devsh » Tue Oct 06, 2009 5:45 pm

dont use vertex lighting... it looks ugly
Portfolio (WIP) and Development Blog:
http://indirectlightandmagic.tumblr.com/

Do you want to hire a GLSL graphics programmer cheaply???
Try me!
http://indirectlightandmagic.tumblr.com/contact
User avatar
devsh
Competition winner
 
Posts: 1476
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK

Postby Brainsaw » Mon Oct 12, 2009 7:39 am

Just uploaded another trailer for "Marbles2 - the Race" to youtube: http://www.youtube.com/watch?v=2jVywTXa1bc. Graphics is not yet enhanced, but this time it's a 2-Player trailer with nice background music of my band "Killing Cockroaches" (http://www.killing-cockroaches.de ... currently down for re-working)
User avatar
Brainsaw
 
Posts: 1086
Joined: Wed Jan 07, 2004 12:57 pm
Location: Bavaria

Postby Virion » Sun Oct 18, 2009 9:20 am

A small demo:
http://www.youtube.com/watch?v=G80fToIoMrQ

meshes, camera and spline were added in my level editor.
User avatar
Virion
 
Posts: 2109
Joined: Mon Dec 18, 2006 5:04 am
Location: Malaysia

Postby rirara » Mon Dec 28, 2009 7:41 am

rirara
 
Posts: 2
Joined: Sat Oct 17, 2009 11:54 am

Previous

Return to Competition Time!

Who is online

Users browsing this forum: No registered users and 0 guests

cron