hey all, just a quick question, im making a game on the irrlicht engine that will make your brain fall off when you play it, and id like to create another strange effect for it.
say for instance you are in a plain room, and there is a small door about half the size of the cameras bounding ellipsoid. id like to create a point on the level that as you approach it the ellipsoid shrinks so you can fit through the door, and of course as you look back the original room looks bigger becaseu the camera is lower down.
coding the camera to react to a 'dynamic scale' node should be no problem. my question is (please forgive me if i havent looked hard enough
) is there any way to alter the original bounding volume you pass to the collision responce animator at runtime?