Contest:
To write a wrapper to integrate Irrlicht with the havok physics SDK.
Rules:
The wrapper must be compiled on windows with GCC
(and MSVC if you want),
It must be released under an Irrlicht compatible license,
the media files for tech demos and such (if you want to put those in)
must be freely available,
and there must be documentation (just like an API reference or a simple tutorial to get started).
This should have support for at least:
Basic physics, and static mesh and heightmap physics objects.
Prize
The top five wrappers will receive a texture set by me completely free, you can use it wherever you want without paying royalties or anything I won't even require credit I will post a sample image later.

