Quick Bullet Physics-Irrlicht example in Quake 3 Map

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Quick Bullet Physics-Irrlicht example in Quake 3 Map

Postby erwincoumans » Thu Feb 26, 2009 4:48 pm

I did some quick experiment this afternoon, integrating Bullet into one of the default Irrlicht graphics examples (Quake 3 Map), and I'm quite impressed with the ease of use and quality of Irrlicht. Both Irrlicht and Bullet use the liberal ZLib license. Note that the Bullet character controller is under development and not as mature as the Irrlicht controller yet, but it has some interaction with the rigid bodies.

  • Added the Bullet BspConverter to load the .bsp map
  • Hook up an event receiver to intercept mouse / keyboard for Bullet character controller
  • Shoot boxes using left mouse button
  • Integrate debug drawing
  • Added optional COLLADA exporter, to export scene

You can check out the example here (includes example, Windows binary, and Irrlicht/Bullet source code, around 12Mb)
http://bulletphysics.com/ftp/pub/test/i ... hysics.zip
  • Win32 binary in irrlicht-1.5-BulletPhysics\bin\Win32-VisualStudio\20.BulletPhysics.exe
  • Example and solution in irrlicht-1.5-BulletPhysics\examples\BulletPhysicsExample_v8.sln

Enjoy,
Erwin
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Postby FuzzYspo0N » Fri Feb 27, 2009 7:26 am

Hey erwin, great to see you here!

Glad to see that you enjoy using irrlicht!
I myself have used bullet a whole bunch in irrlicht and bullets simplicity when combined with irrlicht makes it really simple.

Thanks for the example, this should help a good number of people!
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Postby trivtn » Fri Feb 27, 2009 9:11 am

Thank erwincoumans! I like bullet engine and Irrlicht, This may help me so much, thank again !
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Postby gbox » Sat Feb 28, 2009 4:57 pm

very nice~ :D
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Postby iZigoo » Sun Mar 01, 2009 9:16 pm

To join irrlicht and bullet is a great combination.

Thanks erwin
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Postby GameDude » Fri May 01, 2009 4:56 pm

This was very nice, it has help me figured out to use Bullet with Irrlicht.
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Postby jcfalcone » Fri Jul 17, 2009 12:38 am

Good Bullet Example man

but i'm trying to use some maps, and only the irrlicht quake model works, in others the mesh don't colide or can't move.

I try with this : http://lvlworld.com/#c=m8&i=166&d=11%20 ... iew&q=city

And with this : http://lvlworld.com/#c=m8&i=269&d=11%20 ... iew&q=city

The models need to have something special?

thanks man
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