Competition submissions!

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Postby niko » Fri Feb 06, 2009 1:21 pm

I'll keep my scores secret :)
BTW: I just sent out the mails for the winners of the irrKlang license (first three winners). If you didn't receive them, just contact me (niko ät irrlicht3d.org)
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Postby randomMesh » Fri Feb 06, 2009 10:41 pm

hybrid wrote:The three winners are also asked to provide some more screenshots.

Here you go:

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Postby Ion Dune » Fri Feb 06, 2009 11:50 pm

Congratulations to the winners! :D

We should have more competitions like this, it was good to see the community so involved.
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Postby Strong99 » Sat Feb 07, 2009 11:08 am

Here are some screens:
Image Image

Image Image

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Postby omaremad » Sat Feb 07, 2009 3:32 pm

Image
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I uploaded a hi res full screen .exe to bitplane before the deadline, did that reach the judges?
"Irrlicht is obese"

If you want modern rendering techniques learn how to make them or go to the engine next door =p
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Postby BlindSide » Sun Feb 08, 2009 6:19 am

Ah, so close. :lol:

Nice going everyone!
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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Postby hybrid » Mon Feb 09, 2009 12:27 am

Here are some of my notes about the three winning applications (in alphabetic order)

omaremad:
PogoStick with Coins. Doesn't work on low-end systems. Hard controls. The game is nice, but not really playable due to my inability of controlling the stick. The scene is only basic, but has nice post-processing(?). I didn't notice bullet except in the code. Looks like there's music, but I have either shader support or music :-( The code does not show any OOP besides the necessary things for custom nodes. Instead many globals...

randomMesh:
Flocking Boids. Really cool stuff with swarms (motion of...), though the strategies fo the swarm are not predictable. The scene is nicely laid out with an overwhelming choice of additional elements. The teleporter animates really cool and is pretty usable. The code is clean and straight forward.

Strong99
The Island. Full casual game with all necessary stuff. Moving meshes (trains), particles, very good camera, some kind of physics support for the island tilt.
The game uses a very nice scene and very simple, though addictive gameplay. It's a little too hard in the basic setup, but should be very good playable after some minor balancing.
The code is really small, clean, and very promising.
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Postby MasterGod » Mon Feb 09, 2009 8:40 pm

Nice results everyone! Congrats for the Winners!

Hopefully we would have more of these great contests.
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Postby wyrmmage » Wed Feb 11, 2009 4:31 am

congrats, everyone :)
Worlds at War (Current Project) - http://www.awkward-games.com
Ganadu'r, The Eternal Sage (Other Current Project) - http://rpg.naget.com
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Postby dvds9999 » Wed Apr 22, 2009 4:31 am

:D AWESOME, congrats winners
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Postby tinhtoitrangtay » Thu Jan 20, 2011 12:58 pm

Hi BlindSide
I cannnot complied Against the Tide with Irrlicht 1.7.2 you can help me.
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Re: Competition submissions!

Postby zillion42 » Sat Jul 06, 2013 1:39 am

I should have def won that, by any means... old stuff came back, but consider the learning curve at that time and the comittment...

https://www.youtube.com/watch?v=uNUVpQqImOE
https://www.youtube.com/watch?v=rw5Fsi4LO4Y

love your engine and community ! Will stick, might get more active again soon
Image
back in the days...
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Re: Competition submissions!

Postby aaammmsterdddam » Sat Jul 06, 2013 6:50 pm

You know, this thread is ancient ^^;
I recommend you don't raise the dead for necrotizing threaditis is a very serious illness which can kill even the largest of forums
(n^(n-n))-1
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