irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)

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Postby metamesh » Sat Jan 05, 2008 1:22 pm

This looks great ! Thanks !
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Postby Nadro » Tue Jan 08, 2008 6:17 pm

With current IrrCg "release system" is some problems with different Irrlicht version, becaus *.lib file is build for one Irrlicht version. With new release I will put source code (now is clean, without comments, but is good for release) to archive and library I build only for official the latest version, so for Irrlicht 1.4 . Source code will solve problem with diffrent Irrlicht version :)
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Postby Nadro » Fri Feb 22, 2008 6:10 pm

IrrCg v0.6 is released! With new version code is clean, and library is Open Source! IrrCg license is base on Zlib style license. In "doc" folder is documentation in Doxygen system. For many infos and download link first post is update.
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Postby BlindSide » Sat Feb 23, 2008 3:18 am

Hey thats very nice to hear. Thanks for open sourcing :D
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Postby Virion » Sat Feb 23, 2008 8:54 am

Cool I like this.
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Postby Nadro » Sat Feb 23, 2008 10:43 am

Thanks BlindSide and Virion. TODO list for version 0.7 now looks that:
* Multiple Render Targets Example
* Add XML scripts for Materials. Similar to Ogre material scripts.

Maybe You have any suggestion for next release 0.7? :)

Btw. Who can compile and test MacOSX version of IrrCg? :)
Last edited by Nadro on Sat Feb 23, 2008 11:09 am, edited 1 time in total.
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Postby Virion » Sat Feb 23, 2008 11:04 am

wow i've been waiting for this feature since a long time ago. :D nice man.
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Postby etcaptor » Sat Feb 23, 2008 2:54 pm

Great work Nadro!
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Postby pixeljunky » Tue Mar 18, 2008 9:27 pm

Hello Nadro,

your cg shader extention is really good.
I found a nice tool for creating cg shaders called FX Composer 2.
http://developer.nvidia.com/object/fx_c ... _home.html

It includes a software called mental mill.
Do you know if this CG shaders are running with your code ?

I tried it but it didn`t work. But i am no expert in cg shaders.

Thanx
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Postby Nadro » Wed Mar 19, 2008 11:11 am

Yes, all Cg and HLSL shaders work with irrCg ;) You can create shader with FX Composer 2 and use it in Irrlicht with IrrCg, but You have to exclude parameters from *.FX file to Shader CallBack "ICgShaderConstantSetCallBack" :)
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Postby pixeljunky » Thu Mar 20, 2008 12:41 am

Hello Nadro,

thanks ! That sounds really good .
It is a great thing that irrlicht now can use complex shaders.
Great !
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Postby imjinc2k » Wed Apr 02, 2008 6:38 pm

I can't thank you enough for this work. I've been using RenderMonkey and GLSL for my shaders, but really wanting to play more with FX Composer since Nvidia's preset library is way superior to what comes with Rendermonkey. When found your stuff a few hours after your last post, and the site was down, I became severely depressed and almost jumped out the window while chewing on a handful of sleeping pills. Fortunately I was too fat to fit through the window and the pills turned out to be jellybeans, because I've got the lib now and can't wait to play with it tonight!
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Postby Nadro » Thu Apr 03, 2008 4:10 pm

Big Thanks for good comments:) I am working now on version 0.7 and I plan add *.CGFX support in this version:) With *.CGFX usage of shader from FX Composer and NV Library will be very very easy:) Also option will be use XML style external file for all CallBack options:)
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Postby ghiboz » Tue Apr 08, 2008 1:51 pm

hi all!
where I can find the irrCG???

thanks in advance
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Postby Nadro » Tue Apr 08, 2008 6:34 pm

Currently I have problem with server, so You can download it only from SendSpace. Link is in first post :)
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