01.HelloWorld error LNK2019: unresolved external symbol "class IrrCg::CG_CListner * __cdecl IrrCg::CreateCgInterface(class irr::IrrlichtDevice *)" (?CreateCgInterface@IrrCg@@YAPAVCG_CListner@1@PAVIrrlichtDevice@irr@@@Z) referenced in function _main
01.HelloWorld error LNK2019: unresolved external symbol "int __cdecl IrrCg::addCgShaderMaterialFromFiles(class IrrCg::CG_CListner *,enum CGenum,char const *,char const *,char const *,char const *,char const *,char const *,char const *,char const *,class IrrCg::ICgShaderConstantSetCallBack *,enum irr::video::E_MATERIAL_TYPE)" (?addCgShaderMaterialFromFiles@IrrCg@@YAHPAVCG_CListner@1@W4CGenum@@PBD2222222PAVICgShaderConstantSetCallBack@1@W4E_MATERIAL_TYPE@video@irr@@@Z) referenced in function _main
01.HelloWorld fatal error LNK1120: 2 unresolved externals
01.HelloWorld warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
#pragma comment (lib,"irrlicht.lib")
#pragma comment (lib,"cg.lib")
#pragma comment (lib,"IrrCg.lib")
#pragma comment (lib,"cgD3D9.lib")
#pragma comment (lib,"cgGL.lib")Steel Style wrote:Does Cg work with AnimatedMeshSceneNode I mean does the model still animated ?
Aleyer wrote:I included all the needed .h and linked all the .lib in the main.cpp, added the folders containing Cg's and IrrCg's .h, .dll and .lib files to the corresponding directories lists in VS settings.
What have I not done?
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