A Irrlicht Begginers Manual

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.

Postby MasterGod » Sat Dec 15, 2007 3:11 pm

Thanks.
1. We should add a section about irrEdit.
2. Lets just add the section name one edited so others can see the exact changes (when you edit just above your name in the note there)
3. I've also edited the 1.2.1 Irrlicht's Advantages section a bit.
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Postby fireside » Sun Dec 16, 2007 3:44 am

I'm just starting to look at ODE so maybe I'll be able to update the tutorial or add some new ones once I figure it out. The one up there is outdated and the link for the files is dead.
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Postby fireside » Tue Dec 18, 2007 3:34 pm

How do you post source without it getting all messed up?
edit:nevermind. I found someone elses. Hope it helps someone with ODE.
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Postby dejai » Tue Dec 18, 2007 11:22 pm

Thanks :D There is information on the wiki page on how to edit the wiki.. its a bit strange I know. But it should all work out, if you showing something about another engine make a new page like main?IrrlichtManualChapter1ODETutorail
and then link this to the correct location within the main body of the manual :D

Thanks for you input :D
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Postby fireside » Tue Dec 18, 2007 11:43 pm

I put it in the tutorial section of the main page with the newton physics stuff. I didn't think it would fit right in the beginner's manual. I'll try to come up with something for the manual.
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Postby dejai » Thu Dec 20, 2007 6:18 am

Add Chapter, 11 that can be about newton / physic engine integration.
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Postby fireside » Thu Dec 20, 2007 8:40 am

I'm a little confused. Here's the link from the Irrlicht main page to the wiki.
http://www.irrlicht3d.org/wiki/

Where is the manual listed on that page? Or is it all the manual?
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Postby dejai » Thu Dec 20, 2007 8:48 am

its under tutorials,
click my signature
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Postby MasterGod » Fri Dec 21, 2007 4:48 pm

I though of something very important but I don't know where to add it.
A paragraph saying that to learn to use the engine one must dive into its source, not just the API(=Interfaces) but the cpp files. It is very important for one to know to check those areas so when he has a bug with some irrlicht method he can go and see what that method does and understand how to fix his code.
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Postby MasterGod » Sun Dec 23, 2007 10:06 pm

Another section I think we should add is about debugging irrlicht. I'm not sure as well as to where to add it.
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Postby dejai » Sun Jan 06, 2008 5:34 am

Maybe chapter 2 learning the basics or even make it in a new chapter.
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Postby MasterGod » Sun Jan 06, 2008 1:09 pm

Manual->InsertAfter(Chapter2, DebuggingIrrlichtChapter);
// I don't know how to edit the wiki right so someone else do it please.
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Postby dbest » Fri Jan 11, 2008 1:23 pm

Just added to chapter 2, camera basics, and tried to format the wiki page to maintain consistency with the others.
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Postby radiant » Thu Apr 10, 2008 5:27 pm

Is this still being updated?... 3 mots since last post...>_< ...

Anyway.... here's a thoug... instead of making many small proyects troughout each chapter... instead stiking with a single proyect through all the book... start simple... just an empty screen... then adding meshes.. then terrain... then skyboxes.... etc... but all the examples stiking with a single proyect... no change to the index proposed... this way... the manual could work for ppl to start from 0 to a decent mid lvl... in practical steps... of course not all subjects can be applyed to a single proyect.. but in the pertinent chapters explain alternative ways of doin the same task for the same proyect...

The tutorials are greath... the only problem ius that u have to scratch parts from too many places to actually be able to make a game...

Why not something like this:

CH1: First proyect: empty screen
CH2: Add meshes, camara, hidding cursor (deppends on the aimed proyect)to the previus empty screen
CH3: (Not part of a 3d game so... it can be independent)
CH4: Adding collision detection(maybe adding terain before this)
CH5: Adding event response to some nodes IN THE SAME PROYECT
CH6: Adding Menus to the proyect(more on event reciver maybe)
CH7: Adding special Effects to the proyect.

Its just a very raw idea... but i think it might work

Of course the explanations and all remain intact.

Also... i didnt see anything on animation in the current index...
(bone animation, frame loop animation) maybe before event reciver...

Just something to think about ^_^
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Still working on the wiki?

Postby Zero2Hero-DK » Mon Jul 05, 2010 8:40 pm

Hey there,
I just fell over this thread and found it very interesting and must say, dejai, thanks for the effort you have putted into this project - really appreciated as a Irrlicht newcommer.

Are you guys still working on this wiki? I saw that the last time the wiki has been updated was last year in September. I might be willing to throw in a comment or two in the future, as I'm going to create a turn based RPG using the irrlicht engine.

Just to check if this project is still alive :-)
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