AMAZING. Thank you so much!
I haven't tried it, but if this works good then it should be a great addition to Irrlicht! It should be integrated into the engine right away
Many, many people complain how Irrlicht supports both DirectX and OpenGL but requires seperate shading languages for each one which kind of kills the point. This should solve or greatly alleviate the problem.
Many people dislike RapidShare, so I uploaded it here: http://irrlichtirc.g0dsoft.com/Nadro/CGV02.zip