kortyburns and i have a new version of a terrain test.
Cause to test different version there are now three renderterrains.
with kortyburns renderterrainscaled, you can find the right way between good look and performance/fps. i included a version with vertexcolorshading and a detailtexture. Its version 002 (see the low number), its not the best, but it works.
If there are too many poygones for your computer, you can lower the mapsizex, mapsizez constants, or use kortyburns renderterrainscaled.
Its for irrlichtversion 0.4. In 0.4.1. the addwindow-parameters are changed, but you can easy change to 0.4.1.
You can use Octtree for example:
nodeterrain = smgr->addBspTreeSceneNode(meshterrain->getMesh(0));
but with many polygones you have to wait some time.
you can get from kortyburns download area:
Niko, if you read, you can kick the version 001 from your download.
with kind regards