bool intersectsWithBox (const aabbox3d< T > &other) const
since kiranmaya hasn't mentioned wht is actually tryin to do...
Actually here two Mesh's r fighting,
bounding box ,means two box's r colliding
here one arm of one.x has beat two.x face.with bounding box is it possible
smartwhiz wrote:ONLY BOUNDING BOX WOULD WORK...(of course a complex framework)
how do u expect ray collision to work here..??? if the character is far away and a ray is send still its gettin collided rit... but are u (ur character) in collision??
@Robert Y: i still can't understand the method u said to use???
in the collision tut it explains the way how a ray frm the screen is send to the 3d space and gets an object frm there and the location of hit...
well accordin to Kiranmaya... assumin that its a fightin game... if needs to get accurate collision for that...
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