some?? its just the glass, isn´t it?? The Problem about is, that i would have to render the entire scene twice to get rid of it, and i think, this is realy annoying, so i frozen the projekt, until i realy need a glass shader...great work. I like all the shaders very much. only i dislike this fact that in some shaders the nodes are visible trought the walls. Why you don't modify the irrlicht code and send a patch?
noreg wrote:Lavashader only shows a black screen on my Radeon 9800



driver->beginScene(true, true, video::SColor(0,0,0,0));
driver->setRenderTarget(Bloom->rt0, true, true, video::SColor(0,0,0,0));
smgr->drawAll();
driver->setRenderTarget(Blur->rt0, true, true, video::SColor(0,0,0,0));
Bloom->render();
driver->setRenderTarget(0);
Blur->render();
guienv->drawAll();


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