Tool List

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Postby sio2 » Sun Nov 26, 2006 12:05 pm

bitplane wrote:having struggled for ages to download nvidia's melody (normal map creation tool) at 1k/sec, i found it on their ftp, which downloads at 80k/sec!
ftp://download.nvidia.com/developer/Tools/Melody/


Nice find! I was able to GetRight this - I was getting ~520k/sec until the last mb :cry: and then it took about 5mins to finish with much prodding from GetRight...

It was still quicker for me to download the 15mb tool than the 633kb docs for it though. :lol:
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Postby Stainless » Sun Jan 07, 2007 11:43 am

Another very handy tool is Anim8tor

http://homepage.ntlworld.com/w.watson3/main.html

With the new scripting system you can add your own exporters, importers, animators, mesh creators, .... whatever
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Postby luckymutt » Mon Jan 08, 2007 9:15 am

Seeing that the gmax listing on the first post ...it is no longer on the discreet/autodesk website.
autodesk dropped development and support a year or so ago

You can still get it here though:
http://www.turbosquid.com/GameTools
they also have a set of forums for it.

Oh and Turbo Squid is a great place for models, textures, and stuff.
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Postby runelord » Tue Jan 16, 2007 1:18 pm

does someone still have Progmesh 1.2 lurking around? I cant find any working link on the net. :/
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Postby vermeer » Fri Jan 19, 2007 7:41 pm

progmesh for polygon reduction ?..For that I recommend Vizup 1.8...was freeware...it's still in some files depots... like this :

http://www.tucows.com/preview/407850

You may need some converter to convert to/from vrml, but there are a bunch free...
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Postby bitplane » Fri Jan 19, 2007 9:47 pm

After playing around with Vizup, I couldn't find anything that would open VRML 2.0 files, most things only open 1.0. I searched for a few hours and tried several pieces of software. Do you know of a specific tool that will convert files exported from Vizup?
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Postby afecelis » Fri Jan 19, 2007 9:52 pm

Blender does a pretty good job both importing and exporting VRML1.0 :wink:
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Postby vermeer » Fri Jan 19, 2007 10:51 pm

well, is not even freeware, but it doesnt have limits or time limit.. :

and is cheap :

micromouse.ca

Tomorrow I may mention a fully free one.
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Postby Vox » Sun Apr 08, 2007 7:54 pm

Torque Constructor is free Constructive Solid Geometry (CSG) WYSIWYG brush editor that supports export of buildings and structures to numerous industry-standard CSG model (.map) formats.

http://www.garagegames.com/products/torque/constructor/
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Postby JRowe47 » Sun Jul 08, 2007 7:03 am

http://www.earthsculptor.com/

Awesome terrain tool; does textures, heightmaps, and all the attendant tools required to make your terrain :)
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Postby PuG » Fri Mar 07, 2008 10:13 am

http://quadsoftware.com

Grome Standard & Professional edition, probably one of the best current terrain editors available, also supports object placement, lightmapping & instance output. :).
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Postby twilight17 » Fri Mar 07, 2008 3:12 pm

Stainless wrote:Another very handy tool is Anim8tor

http://homepage.ntlworld.com/w.watson3/main.html

With the new scripting system you can add your own exporters, importers, animators, mesh creators, .... whatever

thats not Anim8or's main site.. this: http://www.anim8or.com/ is. :wink:
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Postby fukuda » Fri Dec 19, 2008 3:16 am

I know that trees are tricky, as few free programs for creating 3d trees exist and I feel that this one should be on the list, it can export animated trees in b3d format (irrlicht compatible) is free and has an interesting license

http://www.frecle.net/forum/viewtopic.php?t=780
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Level Editor Pack for beginners

Postby link3rn3l » Sat May 09, 2009 7:52 pm

Level Editor Pack for beginners
tutorial included and quake3 not required...

download Now!!!!!


http://3dm8ee.blogspot.com/


ideal for irrlicht level designers..
and clear is free!!!!
Bennu (Best 2d and 3D dev-tool)
http://bennupack.blogspot.com/
Fenix (Best 2D development tool)
http://fenixpack.blogspot.com/
Bennu3D(3D Libs for bennu)
http://3dm8ee.blogspot.com/
Colombian Developers - Blog:
http://coldev.blogspot.com/
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Re: Tool List

Postby REDDemon » Thu Dec 01, 2011 10:59 am

I'm just going to link a new tool done by me. This will be usefull for making textures starting from existing textures. you need to write just few lines of code.

Image Mixer
http://sta.sh/0f9c5kqdaos
OpenGL is not hard. What you have to do is just explained in specifications. What is hard is dealing with poor OpenGL implementations.
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