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Postby Warchief » Sat Jan 13, 2007 5:48 pm

Thanks for the comments.

@Halan

Crashed, uhm. Do you figure a cause for this? I meant what were you doing? tried it again? was it running slow before the crash? Did u just add the dx3d9_31.dll instead of upgrading dx.

@BlindSide

Nice comments. Indeed, the working directory is not properly set for the icons. O could not find a way to do it with Inno Setup, which is the installer i have used.

If you wanna try, add freecamera = true to the [config] section in the Datos/config.ini file. It will grant u access to, well, you know ;).

Also fps = true command is allowed. Will show fps.

@All
Yeah, the english version is out mostly for Spintz (for the great support with IrrSpintz) and Ryan (for his music and the new song).
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Postby Spintz » Sat Jan 13, 2007 6:02 pm

Warchief, I download Inno Setup and figured out how to set the path for those shortcuts. In the script file( .iss file ) in the [Icons] section you can add a parameter called 'WorkingDir'. So for example -

Code: Select all
[Icons]
Name: "{group}\TestApp"; Filename: "{app}\MyProg.exe"; WorkingDir: "{app}";
Image
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Postby Warchief » Sat Jan 13, 2007 7:03 pm

Spintz wrote:Warchief, I download Inno Setup and figured out how to set the path for those shortcuts. In the script file( .iss file ) in the [Icons] section you can add a parameter called 'WorkingDir'. So for example -

Code: Select all
[Icons]
Name: "{group}\TestApp"; Filename: "{app}\MyProg.exe"; WorkingDir: "{app}";


Cool. Thanks. I just used the noobs frontend and it didnt have that option. The Inno Setup help was not of help. Where did u find it? Just try-and-error or any doc?
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Postby Spintz » Sat Jan 13, 2007 7:10 pm

Clicked Help -> Inno Setup Documentation

Then searched for Icon, clicked on the result - '[Icons] section' and found it in there.
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Postby Warchief » Sun Jan 14, 2007 10:50 am

Uhm, think i was looking for the bad thing. I was looking for {cm:CreateDesktopIcon} task, instead of looking for the icon section help.

Thanks for the info. Will be of use for the next release ;)
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Postby Halan » Sun Jan 14, 2007 4:35 pm

well no ive thel lateste directx (december 06) but also when i tried again the camera movement was a bit strange. i dont know how to explain but it always jumped from one side to the other...

greets,
halan
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Postby Warchief » Sun Jan 14, 2007 5:41 pm

Halan wrote:well no ive thel lateste directx (december 06) but also when i tried again the camera movement was a bit strange. i dont know how to explain but it always jumped from one side to the other...

greets,
halan


If you were using the freecamera hack is normal if you zoomed too much. It happens when lookat vector changes the sign of Z vector. (Thus the need for camera limits).
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Postby Halan » Sun Jan 14, 2007 5:41 pm

yeah i zoomed in ;)
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Postby bitplane » Tue Jan 16, 2007 5:22 pm

cool game! a rather polished look and feel, inspirational too.. makes me wanna start a turn based war game myself :)
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Postby Warchief » Tue Jan 16, 2007 7:50 pm

Thanks for the comment, i spent a lot of time in it.

Btw, Halan, you were right, i also got a crash. Im looking for ir; i have notice 2 weird memory related.. issues. Work continues .. :)

PS: Ai already started
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Postby doqkhanh » Fri Jul 11, 2008 11:34 pm

This water is a part of engine in 1.4.x version isn:t it? :shock:
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Postby Revan1985 » Sat Jul 12, 2008 9:42 am

if you want, i can help you with italian translation of the game...
let me know if you want an help ^^
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Postby Warchief » Thu Jul 31, 2008 3:56 pm

@doqkhanh

I used IrrSpintz. Now renamed to 3demon. A modified Irrlicht version. Versions won't match at all. [ http://www.3demon.net/ ]

@Revan1985

Very interesting. I finished the game with a genetic algorithms evolved AI, which resulted to be very dumb (well, lets say, just easy to beat), and I have discontinued the development, so I don't think there will be any interested players in having more languages. Might add Italian to my new project [ http://www.3demon.net/forums/index.php?topic=69.0 ], as I plan to go further into that project. I will ask you about it when I get the game done.
Thanks for your interest!
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Postby cdrwolfe » Thu Jul 31, 2008 10:14 pm

How exactly did you implement the GA?

Regards Wolfe
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Postby Warchief » Sat Aug 02, 2008 10:11 pm

cdrwolfe wrote:How exactly did you implement the GA?


I plan to write an article about it, so let me just say a few words:

I created a high level scripted AI with thousands of rules. The GAs were designed to build their AI from these rules, optimizing the overall team behavior to win their opponents.
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