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#extension GL_ARB_conservative_depth: require
#if __VERSION__>=420
layout(early_fragment_tests) in;
#else
#extension GL_ARB_shader_image_load_store: enable
#ifdef GL_ARB_shader_image_load_store
layout(early_fragment_tests) in;
#else
#extension GL_EXT_shader_image_load_store: enable
#ifdef GL_EXT_shader_image_load_store
layout(early_fragment_tests) in;
#else
layout (depth_unchanged) out float gl_FragDepth;
#endif // GL_EXT_shader_image_load_store
#endif // GL_ARB_shader_image_load_store
#endif // __VERSION__
Code: Select all
#if __VERSION__>=420
layout(early_fragment_tests) in;
#else
#extension GL_ARB_shader_image_load_store: enable
#ifdef GL_ARB_shader_image_load_store
layout(early_fragment_tests) in;
#else
#extension GL_EXT_shader_image_load_store: enable
#ifdef GL_EXT_shader_image_load_store
layout(early_fragment_tests) in;
#else
#extension GL_ARB_conservative_depth: enable
#ifdef GL_ARB_conservative_depth
layout (depth_unchanged) out float gl_FragDepth;
#endif // GL_ARB_conservative_depth
#endif // GL_EXT_shader_image_load_store
#endif // GL_ARB_shader_image_load_store
#endif // __VERSION__