I have made a .w2ent loader (models of The Witcher 2 game) for Irrlicht, based on a Python import script for Blender.
w2ent files can be found in The Witcher 2 game, and you can also export those files from 3DS Max with the scripts available in the REDkit.
For the moment the loader supports :
- geometry
- materials
And I will try to add bones and skinning.
This is a first version, a lot of improvements are needed (code cleanup, bugfix, optimisations, bones and skinning support...) so I continue to work on this loader.
About the .xbm loading, the loader do not really load the .xbm, it write a .dds from the .xbm and he load the dds, because the formats are very similar.
The loader requires at least Irrlicht 1.8 with the DDS loader enabled and bugfixed (http://irrlicht.sourceforge.net/forum/v ... hp?t=43004)
Screens :


Links :
Sources + demo (16.0MB) : https://dl.dropboxusercontent.com/u/244 ... r-last.zip
EDIT : for the DDS bug, the solution is http://irrlicht.sourceforge.net/forum/v ... hp?t=43004