Shadowmaps + DOF blur + Godrays in RenderMonkey

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Shadowmaps + DOF blur + Godrays in RenderMonkey

Postby Mel » Sat Mar 24, 2012 12:10 am

I have done a rendermonkey pipeline, with some effects that i'd be glad to share with you. I hope you find it interesting!

This is a screenshot of it in action:

Image

And this is the sample. It needs the rendermonkey program to run, but it can be easily applied to Irrlicht as well. The model and the textures come with RM, and i have written all the shaders, so, feel free to use them.

http://omegasection.g0dsoft.com/wp-cont ... aysDof.zip
http://santiagong.daportfolio.com/
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Re: Shadowmaps + DOF blur + Godrays in RenderMonkey

Postby REDDemon » Sat Mar 24, 2012 7:25 am

oh gosh. here's the next winner for the scren shot of the month :O
OpenGL is not hard. What you have to do is just explained in specifications. What is hard is dealing with poor OpenGL implementations.
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Re: Shadowmaps + DOF blur + Godrays in RenderMonkey

Postby serengeor » Sat Mar 24, 2012 9:54 am

REDDemon wrote:oh gosh. here's the next winner for the scren shot of the month :O

That's not rendered with irrlicht :roll:
Working on game: Marrbles (Currently stopped).
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Re: Shadowmaps + DOF blur + Godrays in RenderMonkey

Postby REDDemon » Sat Mar 24, 2012 1:23 pm

:) lol that's true XD.
OpenGL is not hard. What you have to do is just explained in specifications. What is hard is dealing with poor OpenGL implementations.
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Re: Shadowmaps + DOF blur + Godrays in RenderMonkey

Postby Nadro » Sat Mar 24, 2012 1:52 pm

Nice effect! Thanks for share it :)
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Re: Shadowmaps + DOF blur + Godrays in RenderMonkey

Postby fmx » Sat Mar 24, 2012 11:02 pm

Thanks for sharing! :D
I dont have rendermonkey so I opened in notepad to quickly look at shaders, i think some of the code can be optimised a little more
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Re: Shadowmaps + DOF blur + Godrays in RenderMonkey

Postby Mel » Sun Mar 25, 2012 4:58 pm

I don't know... i have written everything as much optimized as i could/knew; if you can improve it, would be great. And, indeed, this isn't for the screenshot of the month because it isn't rendered with irrlicht, though it can be ported relatively fast.
http://santiagong.daportfolio.com/
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