Simple Spherical terrain (improved)

Post those lines of code you feel like sharing or find what you require for your project here; or simply use them as tutorials.
Midnight
Posts: 1772
Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland

Re: Simple Spherical terrain

Post by Midnight »

granyte don't be too sure because back then it may not even have been detected.. in fact it's still not by most antivirus, just two of them.

I'm using comodo free, it was recommended on the net somewhere to me as being the best, and at this point I would have to agree. The other av detection confirms it more or less... but it was likely compromised, otherwise the author went to extreme levels to propagate the alleged virus.
link3rn3l
Posts: 81
Joined: Wed Nov 15, 2006 5:51 pm

Re: Simple Spherical terrain

Post by link3rn3l »

IS POSSIBLE THAT YOU INCLUDE A MARIO GALAXY .. OBJECT GLUE -- TINY CODE?..

WILL BE GREAT..

THX
Bennu (Best 2d and 3D dev-tool)
http://bennupack.blogspot.com

Pixtudio (Best 2D development tool)
http://pixtudiopack.blogspot.com

Bennu3D(3D Libs for bennu)
http://3dm8ee.blogspot.com/

Colombian Developers - Blog:
http://coldev.blogspot.com/
Grz-
Posts: 62
Joined: Wed Dec 26, 2007 1:06 pm

Re: Simple Spherical terrain

Post by Grz- »

Scan finished. 1 out of 22 scanners reported malware.
Highly doubt it, it is likely a false positive as only one of them report it and it is not the strongest one in town... Comodo is mainly a firewall, only recently it extended to be an antivirus as well so i just highly doubt it, the other one seem not very popular also (which say nothing about its strength but still, the others should detect it as well because it has been like two years...)
link3rn3l wrote:IS POSSIBLE THAT YOU INCLUDE A MARIO GALAXY .. OBJECT GLUE -- TINY CODE?..
I don't know if you talk about the icosahedron but on the original code of the thread i am in the process to fix it for Irrlicht 1.8 and add more features like the capability to handle terrains of higher resolution, i might do a better example as well with a mario galaxy style planetoid.
Granyte
Posts: 850
Joined: Tue Jan 25, 2011 11:07 pm
Contact:

Re: Simple Spherical terrain

Post by Granyte »

I have a much more advanced prototype that allow space to ground transition on real world sized planet but while i don't intend on releasing the source to it until the project behind this is complete i coudl give some guide on how to build a similar sytem
Grz-
Posts: 62
Joined: Wed Dec 26, 2007 1:06 pm

Re: Simple Spherical terrain

Post by Grz- »

The code was improved, you can see the result in the first post... it still use the old method for the geometry but i found a way to fix the texture distorsion by applying triplanar texturing, i also added some more methods so you can place and aligns things easily on the terrain like grass or others objects, the example was updated to show all the nice things you can do, the code was also fixed for (a bit) larger heightmap...

Image

this show the pole without any distorsions

hope it can be a bit more usable now...
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: Simple Spherical terrain (improved)

Post by netpipe »

(cough) i really enjoyed this and it looks like you had fun with it too ;).
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
Post Reply