Welcome to the code snippets forum!

Post those lines of code you feel like sharing or find what you require for your project here; or simply use them as tutorials.

Welcome to the code snippets forum!

Postby afecelis » Wed Feb 01, 2006 2:19 am

So here it finally is.

Please use it wisely!

I suggest making the code snippet title very clear, what it does and the type of user it's aimed at.

regards,

afecelis
Last edited by afecelis on Fri Feb 03, 2006 3:27 am, edited 2 times in total.
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Postby Conquistador » Wed Feb 01, 2006 3:30 am

Glad to see this up, great idea!
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Postby Braneloc » Wed Feb 01, 2006 4:23 am

Sometimes you've just gotta say, the laws of time and space, who gives a smeg ?!

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Re: Welcome to the code snippets forum!

Postby jam » Wed Feb 01, 2006 4:45 am

afecelis wrote:So here it finally is.

Please use it wisely!

I suggest making the code snippet title very clear, what it does and the type of user it's aimed at.

regards,

afecelis


So is all the code snippets in the FAQs, Howtos, and tool lists section going to be moved here?
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Postby Xaron » Wed Feb 01, 2006 7:57 am

This is definitely a good idea! I will post some snippets soon. ;)

Regards - Xaron
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Postby JPulham » Wed Feb 01, 2006 11:53 am

Is there a rule to stop noobs posting stuff like
Uh...I'm to lazy to write a game...so could one of u guys post a Demo RPG that I can change the Character to?
:P
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Postby afecelis » Wed Feb 01, 2006 12:16 pm

So is all the code snippets in the FAQs, Howtos, and tool lists section going to be moved here?


Nope, it's just a new attempt to start from scratch. It's the other way around; we might start cleaning the forums up a bit and erase some unnecesary posts that are taking valuable space.

Is there a rule to stop noobs posting stuff like...

Rules are the same but the idea here is specifically code-stuff only. On that regard, I'll be much stricter with what's posted here. Any non "code-snippet" post, or newbie question will be deleted immediately without any warning. Hence the importance of saying:
1. What the code snippet's for
2. The kind of user or experience required to use it
3. Othe required stuff like special headers or libs, like in the case of mesh loaders, or custom scene nodes, etc.

Alternatively, on the wiki:

I know, I know. But you said it; "alternatively" :wink: The wiki is doing a GREAT job, but there are many that don't even know of its existence, so I thought having our "own" native code snippets in our forums was necessary. Besides, most programming forums have got one, so why couldn't we? :D

This is definitely a good idea! I will post some snippets soon.

Thanx Xaron! and yup! everyone is welcome to post any code the find useful and valuable that you consider will help others in their Irrlicht learning process.

good day for you all!
regards,
Afecelis
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Postby Andi|xng » Sun Feb 05, 2006 2:14 pm

Is this also a place to post code improvements for Irrlicht itself, or only for code how to use Irrlicht?

I think, that improvements were posted in the bugs-forum up to now, but somehow it's not the right place for it.

Where would you post your code improvements for Irrlicht?
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Postby Joe_Oliveri » Tue Feb 14, 2006 11:47 pm

Everyone should place the lang. of the code in the subject bar so people know.

Example:
(C++) - Player Start Script
(C#) - Player Controls

I went through and edited the subject titles. Please try to follow what I did to help people find code that is useful to them faster.
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