It would be great if someboby could tell me how I can get the total number of frames in a keyframe-Animation. I know it's how to set the current frame so I think it must be possible to get the total nuber of frames.
- Code: Select all
engineMesh = smgr.AddAnimatedMeshSceneNode(smgr.GetMesh("animation.x"));
engineMesh.CurrentFrame = 0;
That's the code I'm working with.
I'm using irrlicht.net cp 8.1-rc1. [/code]