My second custom scene node attempt- a cloud node that supports recursive levels of detail
more info here
if you want more detail, cloudnode->setLOD(10)
keep setMaxDepth pretty low, or risk stack overflows (adding children is recursive)
particle affectors are not supported yet, and its cpu and gpu intensive up close!
if someone wants to make nice cloud generating functions, post them here and I'll add them in. a cloud editor would be ideal, but until then you've got one ugly cloud to play with!
Thanks to mm765 for helping me on irc