Laguito with My3d 3.13

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
Post Reply
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Laguito with My3d 3.13

Post by afecelis »

hey guys!!!

It seems like Zdimitor's latest release did track some memory bugs down. Loading time is much faster as well as memory consumption. I also optimized the meshes following Dmitri's recommendations. So please retake it for a test drive. Warning, there's still a lot of memory hogging but much less than before!! :D

OpenGl, wasd navigation , alt+f4 to quit.

http://www.danielpatton.com/afecelis/files/Laguito.zip

oh, and for those of you guys having problems downloading the stuff from Zdimitor's site:
http://www.danielpatton.com/afecelis/Zd ... binary.zip
http://www.danielpatton.com/afecelis/Zd ... 3.full.zip
http://www.danielpatton.com/afecelis/Zd ... .light.zip
Last edited by afecelis on Mon Mar 21, 2005 3:38 pm, edited 1 time in total.
etcaptor
Posts: 871
Joined: Fri Apr 09, 2004 10:32 pm
Location: Valhalla
Contact:

Post by etcaptor »

Much faster.

But I suggest that with your my3d file under DirectX I've got over 20 fps, toward OpenGL - only 2 fps.

It's very strange - very big difference.
ImageImage
Site development -Rock and metal online
--- etcaptor.com ------freenetlife.com
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

mmhhhh, yup. Dunno why the big boost in DX. It's a fact that Irrlicht is working lighting fast in DX lately and Opengl is behind it, performance-wise.

I'll upload DX binaries as well for testing.

thnx for testing, captor! :D
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

etcaptor
Posts: 871
Joined: Fri Apr 09, 2004 10:32 pm
Location: Valhalla
Contact:

Post by etcaptor »

DX8 and DX9 files are not working for me /was not able to create DriectX device/

I even copy d3dx8d.dll d3dx9d.dll in same dir but cannot get working results.
ImageImage
Site development -Rock and metal online
--- etcaptor.com ------freenetlife.com
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

oh yes, I forgot you use Devc Captor. The exes include Zdimitor's opengl patch and Chips' antialias addon for DX; check this thread:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=6020

and opengl patch:
http://irrlicht.sourceforge.net/phpBB2/ ... 5&start=30

so I guess you should recompile your dx dlls with these fixes.
Guest

Post by Guest »

Nice.
How are you setting the glass for the guard booth?
Is that just adding a diffuse color and dropping the opacity?
luckymutt
Posts: 453
Joined: Sun Mar 06, 2005 11:56 pm
Location: C-Ville

Post by luckymutt »

ooops. That was me.
That does it... I'm setting the log in autmatically.
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

yup, since v3.1 you can set transparent materials directly in 3dsmax. The booth is a difuse map and opacity down to 70%

you can also add a reflection channel to the materials directly in 3dsmax map editor. Check My3d's example; max5 text has a reflection layer that comes directly from 3dsmax :D
ZDimitor
Posts: 202
Joined: Fri Jul 16, 2004 3:27 am
Location: Russia

Post by ZDimitor »

With new version of test application my FPS changed from 15 to 150(OpenGL)!!! And loading time <10sec (was 50 sec)

Not bad a?
cmoibenlepro
Posts: 237
Joined: Thu May 27, 2004 3:18 pm
Location: Canada

Post by cmoibenlepro »

GREAT :D

Here is a screenshot:
Image
(OpenGL)

-Fast (4 secs to load)
- ~100-150 FPS
-No graphic bugs in the corners

:D

What a difference!!!
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

yaaaaaaaaaaaaaayyyyyyyyy!

that was thnx to Niko and Zdimitor!!!

it's great to have you testing it, cmoibenlepro :D
etcaptor
Posts: 871
Joined: Fri Apr 09, 2004 10:32 pm
Location: Valhalla
Contact:

Post by etcaptor »

afecelis wrote: so I guess you should recompile your dx dlls with these fixes.
But I use only your Irrlicht.dll file from example from Laguito.zip file.

In my editor your my3d runs well without any opengl and directX fixes.
I have only troubles with your binaries laguitodx8.exe, laguitodx9.exe
ImageImage
Site development -Rock and metal online
--- etcaptor.com ------freenetlife.com
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

so you can compile your own DX versions, right?

which compiler do you use? you still using your BCB version to compile stuff?
Are Borland's optimizations better? (executable size, performance, etc)

how was performance with your compiled versions?

too many questions? sorry, but I'm curious since I know what you're capable of :wink:
etcaptor
Posts: 871
Joined: Fri Apr 09, 2004 10:32 pm
Location: Valhalla
Contact:

Post by etcaptor »

I use Borland compiler, but in this case I not must compile anything, because I only try to run your binaries laguitodx8.exe, laguitodx9.exe but cannot.

Patches are only for Irrlicht.dll, not for DirectX dlls.
Never mind...

Some important thing is why your my3d file runs slow with OpenGL and fast with DirectX - I know that DirectX is faster with Irrlicht when dynamic lighst are used - but here we have only static lightmaps, right??

Maybe this is only on my PC???

I made a simple my3d file in max, but have not any difference in speed in OpenGL and DirectX modes. Also with ZDimitor files the speed is same for both modes.
And I wonder why with laguito my3d file got only 1-2 fps via DirectX - over 20 fps.
ImageImage
Site development -Rock and metal online
--- etcaptor.com ------freenetlife.com
Post Reply