Test Driving 0.8

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
Post Reply
mohaps
Posts: 248
Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:

Test Driving 0.8

Post by mohaps »

Hey all,

just hacked up a simple space shooter using the 0.8 code.. mainly to test bumpmapping and global particles

check it out


Image
Click for a hi-res image


the ship is a free model that ig ot from turbosquid and the meteorites were created by yours truly in ms3d and textured in a vry clumsy way..but can you make out the subtle bumps using the exhausts as a light...
---
Saurav Mohapatra
author, artist and bona fide geek

web: http://www.mohaps.com
email: mohaps AT gmail DOT com
Murphy
Posts: 290
Joined: Mon Dec 13, 2004 12:06 am
Location: United States
Contact:

Post by Murphy »

The meteorite looks pretty cool bumpmapped like that.
cmoibenlepro
Posts: 237
Joined: Thu May 27, 2004 3:18 pm
Location: Canada

Post by cmoibenlepro »

looks great! :D

But, I can't test it though... My video card don't support pixel shaders...
(it's a old geforce2)

.......poor me :( :cry:
Joe_Oliveri
Posts: 448
Joined: Tue Oct 05, 2004 3:24 am
Location: Boston, MA

Post by Joe_Oliveri »

Very nice, Good job! :D
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
mohaps
Posts: 248
Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:

Post by mohaps »

made some progress with a hud and another ship model... basically the ships can be configured with number of engines and engine locations which decides the thrust locations and of course the particle trails...

Screenshot 1
(showing off global particle trails as the ship turns)


Image
Click Here For HiRes Image


Screenshot 2
(the trail is now straight as the ship is flying straight into the asteroid)

Image
Click Here For HiRes Image



note: this machine does not have a shader capable card.. so no per pixel lighting :(

The way i see it i am going to add the following commands for the sim:

The Ship propulsion always drives it forward, unless you apply
breaking thrusters which impart some backwards thrust while active.

UP -> Dips the nose down
DN -> Raises the nose up
LT -> Rolls the ship left
DN-> Rolls the ship right
< -> Strafe Left
> -> Strafe Right

Mouse move up/dn -> dip/raise nose
Mouse move sideways -> turn left / right

Left Click -> Fire Primary Weapon
Right Click -> Fire Secondary Weapon

Mouse Wheel up -> next primary weapon
Mouse Wheel dn -> next secondary weapon

W -> Accelerate
S -> Deccelerate
SPACE -> Fire Braking Thrusters
TAB -> Turn On Auto Levelling

1/2/3/4 – select primary weapon
7/8/9/0 – select secondary weapon

F1 -> show mission status overlay
F2 -> show game info
F3 -> Pause/Resume

F5 -> Divert Power To Shields
F6 -> Divert Power To Weapons
F7 -> Overload Reactor
~ - toggle console

[ - prev primary weapon
] – next primary weapon
; - prev secondary weapon
' – next secondary weapon


Once you set your reactor to overload you can fly into a cluster of enemy ships and blow them up with you.. a last ditch measure...
---
Saurav Mohapatra
author, artist and bona fide geek

web: http://www.mohaps.com
email: mohaps AT gmail DOT com
draxd
Posts: 17
Joined: Fri Sep 12, 2003 12:24 pm
Location: Yugoslavia

Post by draxd »

Oke Where`s download please can`t find it , also is there source avaible ?
Guest

Post by Guest »

Sounds spiffy.

W.r.t. the controls:

strafe left/right can obviously only work if the ship has lateral thrusters. In which case you might also want upward/downward keys for ships that have thrusters for that.
Or, possibly you want to link yaw/heading with roll.

Also, it's probably a good idea to allow the user to invert the mouse so up is pitch up instead of down - a mouse just doesn't feel like a joystick.

I would place the overload reactor button at F8 or F12 - in the heat of battle you don't want to accidentally commit suicide methinks. Or require the player to keep pressing the overload button (with a clear audible warning signal) before all hell breaks loose.
mohaps
Posts: 248
Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:

Post by mohaps »

@draxd,

there is no download yet...
i might release the full source of this piece...but i am building this one as a personal demo piece for my resume..so i might not release the source... i shall of course release the binaries...
---
Saurav Mohapatra
author, artist and bona fide geek

web: http://www.mohaps.com
email: mohaps AT gmail DOT com
Post Reply