The Legendary Dragon --- 3D RPG
The Legendary Dragon --- 3D RPG
Hello all,
I'm no announcing the project I've been working on in the past month.
This is beta stage, you must run: configtld.exe. Do NOT run: tld.exe.
I finished the 3rd person camera today, just needs some collision detection.
All game content is original and created by me. Please do not use it in your projects. Thank you!
Please try out: The Legendary Dragon.
Screenshots:
Level Editor: (can't post right now, still need to write the manual for it.)
If you find a bug, please post it here. I already know that the camera will sometimes leave the walls.
The game is fully modifyable, you can modify it through the scripts: testlvl.tlm and ai_crushingpillar.tlm, they are Lua scripts.
~John DiSanti
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Extreme vaporizer review
I'm no announcing the project I've been working on in the past month.
This is beta stage, you must run: configtld.exe. Do NOT run: tld.exe.
I finished the 3rd person camera today, just needs some collision detection.
All game content is original and created by me. Please do not use it in your projects. Thank you!
Please try out: The Legendary Dragon.
Screenshots:
Level Editor: (can't post right now, still need to write the manual for it.)
If you find a bug, please post it here. I already know that the camera will sometimes leave the walls.
The game is fully modifyable, you can modify it through the scripts: testlvl.tlm and ai_crushingpillar.tlm, they are Lua scripts.
~John DiSanti
________
Extreme vaporizer review
Last edited by disanti on Thu Feb 24, 2011 10:28 am, edited 1 time in total.
This game is looking great good job man the textures are looking great I really like them there are ALOT of minor bugs here and there but this as i can see is a VERY early release and is already looking good the configuration tool is a great idea and I like how the hp/mp bar looks right now hope you keep it in the final relese also i thought the lula script idea was very cool so you going on the right track i hope you stay on it and make a great relese
Last edited by disanti on Thu Feb 24, 2011 10:28 am, edited 1 time in total.
Last edited by area51 on Tue Feb 22, 2011 1:01 pm, edited 1 time in total.
Hello disanti!
This looks pretty neat!
I'm also working on my own RPG game, so here are my 2 cents...
* As others pointed out, camera is cool!
* If you will indeed have bump-mapping, shadows and anti-alias, that would be just awesome! I won't have any of these
* The LUA scripting is good (I'm also using LUA), however I think that here you are overdoing this. The static level should be loaded by game itself since LUA is interpreter and works slow for large and detailed files. Scripting is good for dynamic things (pillar, NPC movement, etc.), but no way as a base coding language.
I'm looking forward to see some progress!!
This looks pretty neat!
I'm also working on my own RPG game, so here are my 2 cents...
* As others pointed out, camera is cool!
* If you will indeed have bump-mapping, shadows and anti-alias, that would be just awesome! I won't have any of these
* The LUA scripting is good (I'm also using LUA), however I think that here you are overdoing this. The static level should be loaded by game itself since LUA is interpreter and works slow for large and detailed files. Scripting is good for dynamic things (pillar, NPC movement, etc.), but no way as a base coding language.
I'm looking forward to see some progress!!
Thanks all! I'm loving the comments!
I am planning to implement all of those features into Irrlicht at a future date.
Otherwise it makes no further impact with performance that I notice.
Ok, I agree to release the camera code, I used a simple Irrlicht flyStraight animator: more details here: http://irrlicht.sourceforge.net/phpBB2/ ... php?t=5404The getPosition and setPosition functions refer to the player that is being followed.
Can anyone figure out why my mesh isn't turning out the way it did in 3ds max? Screenshot:
You can download the mesh here.
Thanks~ John DiSanti
________
Herbalaire review
I am planning to implement all of those features into Irrlicht at a future date.
The static mesh placement and creation is only called once, thus it is understood as a loading time. I prefer to have it in the script so that my level editor can easily output levels. The level programmer can also easily grab a mesh out of the list and make it dynamic by simply adding a "thisobject = " in front of the command.* The LUA scripting is good (I'm also using LUA), however I think that here you are overdoing this. The static level should be loaded by game itself since LUA is interpreter and works slow for large and detailed files. Scripting is good for dynamic things (pillar, NPC movement, etc.), but no way as a base coding language.
Otherwise it makes no further impact with performance that I notice.
Ok, I agree to release the camera code, I used a simple Irrlicht flyStraight animator: more details here: http://irrlicht.sourceforge.net/phpBB2/ ... php?t=5404
Code: Select all
void updateCamera()
{
//update the camera
camera->removeAnimators();
scene::ISceneNodeAnimator* anim = tld_smgr->createFlyStraightAnimator(camera->getPosition(),
core::vector3df(getPosition().X+sin(TO_RADIAN(getRotation().Y))*100,getPosition().Y+100,
getPosition().Z+cos(TO_RADIAN(getRotation().Y))*100), 1000, false);
camera->setTarget(getPosition());
camera->addAnimator(anim);
anim->drop();
}
Can anyone figure out why my mesh isn't turning out the way it did in 3ds max? Screenshot:
You can download the mesh here.
Thanks~ John DiSanti
________
Herbalaire review
Last edited by disanti on Thu Feb 24, 2011 10:28 am, edited 1 time in total.
I'm all ready using the X format!the irrlicht support for 3ds files is limited, try exprting it to a .x
look in the tool list, there should be links to .x exporters for max.
I'm downloading 0.8 right now, also hoping that fixes the problem.
Not quite sure what version of the DirectX format it is but the game uses OpenGL, I can never settle with DirectX because I hate MS's guts.
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Herbalaire Vaporizer Review
Last edited by disanti on Thu Feb 24, 2011 10:29 am, edited 1 time in total.
You need to place some way to close this app too. Nice work tho. Hmm, never have seen an avatar without a head before.
You've done good with this one.
As for your earlier comment about no one caring, give people here a little time. We don't get to all the threads in a day sometimes.
You've done good with this one.
As for your earlier comment about no one caring, give people here a little time. We don't get to all the threads in a day sometimes.
If it exists in the real world, it can be created in 3d
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
Thank you afecelis... I agree about a need for an exit key, I just use Alt+F4. I'm planning to make a Quake like console for it but don't know where to start, are there any suggestions of how I could use irrlicht to make that? Should I just use two text boxes?
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Fordsons f.c.
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Fordsons f.c.
Last edited by disanti on Thu Feb 24, 2011 10:29 am, edited 1 time in total.