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Minigame "SpaceRunner"

Posted: Mon Apr 09, 2018 7:23 pm
by heroldini
hi guys!

i completed my first game project :D
Its just a minigame named SpaceRunner.
It is in german language, because its a presentation project for my school.
But i am sure non-german can understand whats happening...

Controlls are in the readme file...

Here is a short video from an earlyer version:
https://www.youtube.com/watch?v=mNXQviX0oKM

Download: (Windows 7 64Bit ++)

https://files.fm/u/vbky6fuy

have fun :D


Image

Re: Minigame "SpaceRunner"

Posted: Mon Apr 09, 2018 9:30 pm
by CuteAlien
Gratulations :-) I didn't survive too long... collion hit-box could be slightly smaller - I often seem to get hit when I think I evaded it.

Re: Minigame "SpaceRunner"

Posted: Tue Apr 10, 2018 4:09 pm
by heroldini
thx :)
thats true, i used the basic boundingboxes. Its not optimal...
but its on the list for my next project to make it better
next vacation will come for sure^^

Re: Minigame "SpaceRunner"

Posted: Tue Apr 10, 2018 8:55 pm
by CuteAlien
For very simple collisions it's sometimes better to use spheres. They are pretty simple as you don't have to care about stuff like rotation. You just get the distance between 2 objects and subtract the radii of both objects - when the result is < 0 you have a collision. Just as idea for the next game :-)

Re: Minigame "SpaceRunner"

Posted: Sun Apr 15, 2018 5:22 pm
by Mel
Boxes are the next step, it is the same as bounding boxes, but after transforming the test points into the local space of a node. To get that, you calculate the inverse of the absolute transformation matrix of the node, and then, transform the test point by that matrix, that way, the point is converted into a space frame which has the box of the node aligned to its axes, and then is the same as the basic bounding boxes.

The game reminds me of an old game which used a similar perspective, "Sylpheed", for the PC88!
https://www.youtube.com/watch?v=Br6Fa660tlc
Old enough to move 100 triangles at 15 FPS at most! :D