Minigame "SpaceRunner"

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki

Minigame "SpaceRunner"

Postby heroldini » Mon Apr 09, 2018 7:23 pm

hi guys!

i completed my first game project :D
Its just a minigame named SpaceRunner.
It is in german language, because its a presentation project for my school.
But i am sure non-german can understand whats happening...

Controlls are in the readme file...

Here is a short video from an earlyer version:
https://www.youtube.com/watch?v=mNXQviX0oKM

Download: (Windows 7 64Bit ++)

https://files.fm/u/vbky6fuy

have fun :D


Image
heroldini
 
Posts: 4
Joined: Mon Apr 11, 2016 4:13 pm

Re: Minigame "SpaceRunner"

Postby CuteAlien » Mon Apr 09, 2018 9:30 pm

Gratulations :-) I didn't survive too long... collion hit-box could be slightly smaller - I often seem to get hit when I think I evaded it.
IRC: #irrlicht on irc.freenode.net
Code snippets, patches&stuff: http://www.michaelzeilfelder.de/irrlicht.htm
Free racer created with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
User avatar
CuteAlien
Admin
 
Posts: 8513
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany

Re: Minigame "SpaceRunner"

Postby heroldini » Tue Apr 10, 2018 4:09 pm

thx :)
thats true, i used the basic boundingboxes. Its not optimal...
but its on the list for my next project to make it better
next vacation will come for sure^^
heroldini
 
Posts: 4
Joined: Mon Apr 11, 2016 4:13 pm

Re: Minigame "SpaceRunner"

Postby CuteAlien » Tue Apr 10, 2018 8:55 pm

For very simple collisions it's sometimes better to use spheres. They are pretty simple as you don't have to care about stuff like rotation. You just get the distance between 2 objects and subtract the radii of both objects - when the result is < 0 you have a collision. Just as idea for the next game :-)
IRC: #irrlicht on irc.freenode.net
Code snippets, patches&stuff: http://www.michaelzeilfelder.de/irrlicht.htm
Free racer created with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
User avatar
CuteAlien
Admin
 
Posts: 8513
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany

Re: Minigame "SpaceRunner"

Postby Mel » Sun Apr 15, 2018 5:22 pm

Boxes are the next step, it is the same as bounding boxes, but after transforming the test points into the local space of a node. To get that, you calculate the inverse of the absolute transformation matrix of the node, and then, transform the test point by that matrix, that way, the point is converted into a space frame which has the box of the node aligned to its axes, and then is the same as the basic bounding boxes.

The game reminds me of an old game which used a similar perspective, "Sylpheed", for the PC88!
https://www.youtube.com/watch?v=Br6Fa660tlc
Old enough to move 100 triangles at 15 FPS at most! :D
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
User avatar
Mel
Competition winner
 
Posts: 2263
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain


Return to Project Announcements

Who is online

Users browsing this forum: No registered users and 1 guest