FireStorm Game Engine

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
Post Reply
Seven
Posts: 1030
Joined: Mon Nov 14, 2005 2:03 pm

FireStorm Game Engine

Post by Seven »

Topic placeholder for Game Engine using Irrlicht and PhysX

https://github.com/SevenGameMaker777/FireStorm

customized GUI including
Resizable, dockable windows
drag and drop textures , models etc....
WYSIWG level editor with terrain editor

unique object creation / management system
PhysX 3.## wrapper

https://stevesmith777.tinytake.com/sf/M ... 83MDI2MTkw
https://stevesmith777.tinytake.com/sf/M ... 83MDI2MjA5
https://stevesmith777.tinytake.com/sf/M ... 83MDI2MjE0

videos soon.

Seven
Last edited by Seven on Mon Jan 22, 2018 1:20 pm, edited 3 times in total.
CuteAlien
Admin
Posts: 9628
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Re: FireStorm Game Engine

Post by CuteAlien »

What's the GUI you used there? Just curious.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Seven
Posts: 1030
Joined: Mon Nov 14, 2005 2:03 pm

Re: FireStorm Game Engine

Post by Seven »

the gui is my own creation. Everything is native Irrlicht. No changes to the irrlicht library.

this video shows it a little more in action.

https://stevesmith777.tinytake.com/sf/M ... 83MDI2MzEz

something I am toying with though that you might have an opinion on.
Is it possible to store / or get a list of images that the driver has attempted or has actually loaded?
It would make packaging up a demo easier since I have like a thousand models / images / textures but only need a handful to ship.
Was thinking of making that one change to irrlicht to make it easier for me. Maybe in the driver I will keep a list of textures / models that are asked for and then print those to XML for easy packaging later
CuteAlien
Admin
Posts: 9628
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Re: FireStorm Game Engine

Post by CuteAlien »

Ah, cool :-)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Seven
Posts: 1030
Joined: Mon Nov 14, 2005 2:03 pm

Re: FireStorm Game Engine

Post by Seven »

this video has more detail on the gui system.

https://stevesmith777.tinytake.com/sf/M ... 83MDI2Mzcy
mant
Posts: 125
Joined: Sun Jan 27, 2013 3:38 pm

Re: FireStorm Game Engine

Post by mant »

This is nice, I see some cool features. How much time have you put in it?
Seven
Posts: 1030
Joined: Mon Nov 14, 2005 2:03 pm

Re: FireStorm Game Engine

Post by Seven »

Let's see. I started with Irrlicht a while ago :
Joined : Mon Nov 14, 2005 2:03 pm

hehehe, so that's about 4451 days :)
Seven
Posts: 1030
Joined: Mon Nov 14, 2005 2:03 pm

Re: FireStorm Game Engine

Post by Seven »

added GitHub location to top post. not familiar with git so will be working to get it functional
mant
Posts: 125
Joined: Sun Jan 27, 2013 3:38 pm

Re: FireStorm Game Engine

Post by mant »

Seven wrote:added GitHub location to top post. not familiar with git so will be working to get it functional
I suggest using Git LFS to store binary files
mant
Posts: 125
Joined: Sun Jan 27, 2013 3:38 pm

Re: FireStorm Game Engine

Post by mant »

Seven wrote:Let's see. I started with Irrlicht a while ago :
Joined : Mon Nov 14, 2005 2:03 pm

hehehe, so that's about 4451 days :)
Wow so you've been working on this since then? Is it a hobby project or you make it for your game?
Seven
Posts: 1030
Joined: Mon Nov 14, 2005 2:03 pm

Re: FireStorm Game Engine

Post by Seven »

another couple of videos....

https://youtu.be/_DvePIQusVk
https://youtu.be/47XMNBIQEuc


next step : in game gui system
Seven
Posts: 1030
Joined: Mon Nov 14, 2005 2:03 pm

Re: FireStorm Game Engine

Post by Seven »

in game gui is looking good.
added inventory window and primary character toolbar.

https://youtu.be/MJAYjiFZqoo
sunnystormy
Posts: 105
Joined: Mon Jun 02, 2014 2:32 am
Location: Washington, D.C.
Contact:

Re: FireStorm Game Engine

Post by sunnystormy »

Will this compile for Linux? The videos look promising! :D
My blog: http://fsgdp.wordpress.com "The Free Software Game Development Pipeline"
Seven
Posts: 1030
Joined: Mon Nov 14, 2005 2:03 pm

Re: FireStorm Game Engine

Post by Seven »

sorry for the delay. real world stuff in progress...

I have never worked with Linux so I cant say.
Seven
Posts: 1030
Joined: Mon Nov 14, 2005 2:03 pm

Re: FireStorm Game Engine

Post by Seven »

Inventory GUI system demonstration.
Main character inventory moveable between main inventory screen / belt / and 3d Game world.
all PhysX retained.

health potion is a test for the character inventory (head, shoulder, weapons etc).
each item is flagged with an appropriate placement flag. if the flag allows placement into the requested slot then item is placed there, if not then it is returned to inventory. for example, the health potion is flagged with the FSIT_HEAD flag but not any others, which is why it can be placed on the head but nowhere else)
next activity is to provide weapons, armor, shield, rings etc.. that can be placed into action and affect the player's stats....

https://youtu.be/rDf8F8Dz6Kw
Post Reply