FireStorm Game Engine

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki

FireStorm Game Engine

Postby Seven » Sun Jan 21, 2018 2:21 pm

Topic placeholder for Game Engine using Irrlicht and PhysX

https://github.com/SevenGameMaker777/FireStorm

customized GUI including
Resizable, dockable windows
drag and drop textures , models etc....
WYSIWG level editor with terrain editor

unique object creation / management system
PhysX 3.## wrapper

https://stevesmith777.tinytake.com/sf/M ... 83MDI2MTkw
https://stevesmith777.tinytake.com/sf/M ... 83MDI2MjA5
https://stevesmith777.tinytake.com/sf/M ... 83MDI2MjE0

videos soon.

Seven
Last edited by Seven on Mon Jan 22, 2018 1:20 pm, edited 3 times in total.
Seven
 
Posts: 888
Joined: Mon Nov 14, 2005 2:03 pm

Re: FireStorm Game Engine

Postby CuteAlien » Sun Jan 21, 2018 2:44 pm

What's the GUI you used there? Just curious.
IRC: #irrlicht on irc.freenode.net
Code snippets, patches&stuff: http://www.michaelzeilfelder.de/irrlicht.htm
Free racer created with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
User avatar
CuteAlien
Admin
 
Posts: 8531
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany

Re: FireStorm Game Engine

Postby Seven » Sun Jan 21, 2018 2:58 pm

the gui is my own creation. Everything is native Irrlicht. No changes to the irrlicht library.

this video shows it a little more in action.

https://stevesmith777.tinytake.com/sf/M ... 83MDI2MzEz

something I am toying with though that you might have an opinion on.
Is it possible to store / or get a list of images that the driver has attempted or has actually loaded?
It would make packaging up a demo easier since I have like a thousand models / images / textures but only need a handful to ship.
Was thinking of making that one change to irrlicht to make it easier for me. Maybe in the driver I will keep a list of textures / models that are asked for and then print those to XML for easy packaging later
Seven
 
Posts: 888
Joined: Mon Nov 14, 2005 2:03 pm

Re: FireStorm Game Engine

Postby CuteAlien » Sun Jan 21, 2018 3:03 pm

Ah, cool :-)
IRC: #irrlicht on irc.freenode.net
Code snippets, patches&stuff: http://www.michaelzeilfelder.de/irrlicht.htm
Free racer created with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
User avatar
CuteAlien
Admin
 
Posts: 8531
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany

Re: FireStorm Game Engine

Postby Seven » Sun Jan 21, 2018 3:13 pm

this video has more detail on the gui system.

https://stevesmith777.tinytake.com/sf/M ... 83MDI2Mzcy
Seven
 
Posts: 888
Joined: Mon Nov 14, 2005 2:03 pm

Re: FireStorm Game Engine

Postby mant » Sun Jan 21, 2018 5:17 pm

This is nice, I see some cool features. How much time have you put in it?
mant
 
Posts: 85
Joined: Sun Jan 27, 2013 3:38 pm

Re: FireStorm Game Engine

Postby Seven » Sun Jan 21, 2018 7:47 pm

Let's see. I started with Irrlicht a while ago :
Joined : Mon Nov 14, 2005 2:03 pm

hehehe, so that's about 4451 days :)
Seven
 
Posts: 888
Joined: Mon Nov 14, 2005 2:03 pm

Re: FireStorm Game Engine

Postby Seven » Sun Jan 21, 2018 8:02 pm

added GitHub location to top post. not familiar with git so will be working to get it functional
Seven
 
Posts: 888
Joined: Mon Nov 14, 2005 2:03 pm

Re: FireStorm Game Engine

Postby mant » Mon Jan 22, 2018 4:32 pm

Seven wrote:added GitHub location to top post. not familiar with git so will be working to get it functional


I suggest using Git LFS to store binary files
mant
 
Posts: 85
Joined: Sun Jan 27, 2013 3:38 pm

Re: FireStorm Game Engine

Postby mant » Mon Jan 22, 2018 4:33 pm

Seven wrote:Let's see. I started with Irrlicht a while ago :
Joined : Mon Nov 14, 2005 2:03 pm

hehehe, so that's about 4451 days :)


Wow so you've been working on this since then? Is it a hobby project or you make it for your game?
mant
 
Posts: 85
Joined: Sun Jan 27, 2013 3:38 pm


Return to Project Announcements

Who is online

Users browsing this forum: No registered users and 1 guest