Clustered Deferred Rendeering in OpenGL 4.3

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Clustered Deferred Rendeering in OpenGL 4.3

Postby devsh » Wed Aug 16, 2017 7:39 pm

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We chose to stream mesh data from Multiple OpenGL Contexts in many threads and do the other things, not because they are easy, but because they are hard! - JFK
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devsh
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