blades of triangulum

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blades of triangulum

Postby kornwaretm » Fri May 12, 2017 6:04 am

Blades of Triangulum is a fantasy fighting game about great sword (two handed sword) duel. the fight took place in the Triangulum galaxy in an imaginary unnamed planet, this planet is inhabited by reptilian like creatures. the art work is a mix between medieval and strange alien fantasy. buildings are planed to have features from ancient Babylonian, vegetation will take inspiration from underwater vegetation. Animation wise, the game get a lot of influence from medieval sword fighting and martial arts. the state of the game, all features completely implemented, currently in polishing state.

the game using irrlicht 1.9 for rendering, openAL for sound and tinyjs for scripting. character mesh are drawn using view aligned slices and png files contains displacement, specularity, and reflectivity maps. i aimed to release the game for PC next month.

exciting part, screenshoots

main menu and title screen. game logo is about to change
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20 playable caracter and 10 slots for user creation. blocky hands and feet need to be replace.
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choose your character
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in game fight everyone's favorite fight in side a volcano
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in game fight, a long range leaping attack.
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in game fight, foot work is important. FYI chainsaw and snakesword are legacy from these aliens when they visited earth :lol:
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in game fight, body on the ice
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in game fight, victory
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rpg like character customization equipments give perks that alter the character move sets
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bascinets are better on aliens than human :lol:
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india snake sword has a similar shape with Philippine kris, the curves ensures best enemy's stabbed experience :lol:
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critic, suggestion, and comment are welcome.
wish me luck

[UPDATE]
gameplay videos.
gameplay 1
https://www.youtube.com/watch?v=4SE0ybyBN2k
gameplay 2
https://www.youtube.com/watch?v=KsAv4H5IABo
character list
https://www.youtube.com/watch?v=vHfuu80AVRc
Last edited by kornwaretm on Sat May 27, 2017 5:08 pm, edited 1 time in total.
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Re: blades of triangulum

Postby CuteAlien » Fri May 12, 2017 10:02 am

Is that chainsaw-sword animated? :-)
What are those .js files about? Can you code things ingame with javascript?
Critic: texts should fit into listboxes, so smaller font or shorter texts (I would use another font - those outlines work well for your huge texts, but for small texts I don't think it's optimal). Characters could pop out some more from background.
Needs a video!

But nice work - and certainly wishing you good luck!
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Re: blades of triangulum

Postby kornwaretm » Fri May 12, 2017 11:58 am

thank you CuteAlien

yes the chainsaw is animated, there are tons of animated weapons and armor, some weapon glow are blinking, or moving glowie lines, also there is this clover sword (opening and closing), spinning circular saw, transforming swords, chewing jaw (huge head chewing thingy as sword :lol:) , tons of crazy things people never see. these objects are animated via spritesheet, view aligned slices are heavy to process but it easy on producing asset, like draw in gimp no need to model one in 3d editor. the screen-shots are just a small fraction of the game content, i guaranteed.

the js files are the game scripts. the list with js files are actually character names, need to remove the extension from the list, one character equals one javascript file, each equipment piece, levels, menus, game modes are javascript, pretty much 80% of game logic are visible in game's asset folder. it helps to reduce the stress of compiling time :lol: also nowadays moding game are pretty popular, who knows if this can helps gain popularity.

listbox are created relative to the screen resolution, as the screen shoot taken the screen resolution are 1024x512 which is much smaller than the end product. still, i agree it will look nicer if at least uses different color and size.

gameplay video needs to wait. some music are still in progress, needs a week or two (6 sound tracks tor main theme(1), menu(1), and in game(4) ). if i make it right now there will be legal issue, the temporary sounds are ripoffs :lol: .
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Re: blades of triangulum

Postby hendu » Fri May 12, 2017 6:03 pm

Second and third pic have some white line of pixels, bug?
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Re: blades of triangulum

Postby kornwaretm » Mon May 15, 2017 2:22 am

hi hendu, yes it is a bug. there are currently lots of noticeable bugs right now.
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Re: blades of triangulum

Postby kornwaretm » Sat May 27, 2017 5:07 pm

kornwaretm
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Re: blades of triangulum

Postby kornwaretm » Wed Jun 14, 2017 12:27 pm

graphics upgrade. added ssao, hue saturation control.
Image
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Re: blades of triangulum

Postby kornwaretm » Wed Jun 28, 2017 5:57 pm

kornwaretm
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Re: blades of triangulum

Postby LunaRebirth » Wed Aug 02, 2017 1:55 pm

Very cool video.

Looks awesome, but just a suggestion.
I don't like the stuff that comes from the ground when you move.

Also "Campaign" is spelled wrong but you probably fixed it by now :)

Really like the look of it, keep us updated!
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