IrrIMGUI binding for Irrlicht2 (IrrlichtBAW)
Posted: Mon Nov 07, 2016 10:46 pm
My project benefited a lot from ZhalGraf's IMGUI bindings for Irrlicht. But my project is in the process of being ported to Irrlicht2 and we needed to keep our IMGUI functionality so I spent the last few days porting the old IrrIMGUI to Irrlicht2 and I got most of the functionality working correctly. There are a few bugs but the functionality itself is ready to go. So hopefully this will help people port their games over to Irrlicht2.
The wrapper is licensed under the iMatix Standard Function Library (SFL) license which means that you can use this wrapper however you like so long as your project is under a license similar to the Artistic License or the GNU GPL. However, exceptions are available; PM me to discuss it further if you are interested.
Known issues
The wrapper is licensed under the iMatix Standard Function Library (SFL) license which means that you can use this wrapper however you like so long as your project is under a license similar to the Artistic License or the GNU GPL. However, exceptions are available; PM me to discuss it further if you are interested.
Known issues
- Picture example does not work properly, font texture is loaded instead of image
- The widgets are not being clipped from the bottom of the window and widgets can overlap (as pictured)
- Double rendering example does not work, we have to figure out how IrrlichtBAW does this
- Thread safe compiling does not work; you have to run make twice to get the examples built