Ginjo-Builder: Irrlicht game programming development environ

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Ginjo-Builder
Posts: 3
Joined: Sun Oct 02, 2016 3:19 pm

Ginjo-Builder: Irrlicht game programming development environ

Post by Ginjo-Builder »

We are developing a programming language/development environment geared towards developing games using Irrlicht: www.ginjo-builder.com
The Irrlicht library used is based on Irrlicht Lime 1.5.

The language is called Ginjo and is designed to be familiar to people who have programmed in languages such as javascript, C# or java.
For the syntax see: http://ginjo-builder.com/htmldoc/syntax-basics.html

It is designed to seamlessly work between different versions of windows from Vista to Windows 10 without the user needing to install any additional dependencies.

There are a series of tutorials on different subjects:
  • Render loop
  • Mouse & Keyboard
  • Sound
  • Cameras
  • Lights
  • Terrain
  • Skybox/Skydome
  • Movement/Animators
These tutorial can be found here: http://ginjo-builder.com/htmldoc/index.html

Currently there is a free version you can fully develop with that you can download from the website. A future version will have to ability to create standalone exe programs.

Finally for future release plans see the roadmap: http://ginjo-builder.com/roadmap.html
I am happy to answer any questions and welcome all feedback!

Adam
chronologicaldot
Competition winner
Posts: 684
Joined: Mon Sep 10, 2012 8:51 am

Re: Ginjo-Builder: Irrlicht game programming development env

Post by chronologicaldot »

I like your simplification of the syntax, including the scoping restrictions, and your foreach looping mechanism. Nice work, as far as readability!
Foaly
Posts: 142
Joined: Tue Apr 15, 2014 8:45 am
Location: Germany

Re: Ginjo-Builder: Irrlicht game programming development env

Post by Foaly »

If you make any improvements on the IrrlichtLime library, please tell us about them so we can add them to IrrlichtLime if we like them.
Please also tell us if you find any bugs with it.
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