irrBullet 0.2.0

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Re: irrBullet 0.2.0

Postby GameDude » Thu Jul 21, 2016 3:45 am

The_Glitch wrote:Anyone get this working for windows? I desperately need to add a physics library to my project but most wrappers on the forums are old or broken or only for Linux.


I almost got it working under Windows, I just can't figure out what part of the build system I'm doing wrong. Perhaps bKeys will be able to release a windows version/build soon, or perhaps someone on his team?
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Re: irrBullet 0.2.0

Postby The_Glitch » Thu Jul 21, 2016 2:53 pm

I hope so it would be very helpful.
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Re: irrBullet 0.2.0

Postby bkeys » Thu Jul 28, 2016 8:32 pm

GameDude wrote:
The_Glitch wrote:Anyone get this working for windows? I desperately need to add a physics library to my project but most wrappers on the forums are old or broken or only for Linux.


I almost got it working under Windows, I just can't figure out what part of the build system I'm doing wrong. Perhaps bKeys will be able to release a windows version/build soon, or perhaps someone on his team?

Sorry we have been really busy with other commitments and such so we have not been able to give irrBullet our full attention at the moment. If someone could do a pull request I would be happy to take a look at it.
- Brigham Keys, Esq.
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Re: irrBullet 0.2.0

Postby GameDude » Fri Jul 29, 2016 1:05 am

bkeys wrote:
GameDude wrote:
The_Glitch wrote:Anyone get this working for windows? I desperately need to add a physics library to my project but most wrappers on the forums are old or broken or only for Linux.


I almost got it working under Windows, I just can't figure out what part of the build system I'm doing wrong. Perhaps bKeys will be able to release a windows version/build soon, or perhaps someone on his team?

Sorry we have been really busy with other commitments and such so we have not been able to give irrBullet our full attention at the moment. If someone could do a pull request I would be happy to take a look at it.


If I could figure out what settings that are messing up the Windows Build, I'd probably have it. If it would be possible to have a visual studio file to build it, I could easily build and get a windows version of irrbullet. As of right now, I'm using Bullet Physics as a seprate library.
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Re: irrBullet 0.2.0

Postby The_Glitch » Thu Aug 04, 2016 7:23 pm

Hope you guys come up with a windows sample can't wait to add better collision and physics to my project.
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Re: irrBullet 0.2.0

Postby sunnystormy » Tue Oct 11, 2016 4:13 pm

If I wanted to use this inside of my project, does my whole project have to conform to the GPLv3? Or only the parts that utilize the interface of this library? I'd like to create games that I could sell without needing to open up my whole project.
My blog: http://osgdp.wordpress.com "The Open-Source Game Development Pipeline"
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Re: irrBullet 0.2.0

Postby GameDude » Fri Mar 10, 2017 8:07 am

Has a Windows build for irrBullet been released?

EDIT: The github page no longer seems to exist.
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Re: irrBullet 0.2.0

Postby jorgerosa » Sat Mar 24, 2018 12:11 am

- Lattest irrBullet (Bullet physics wrapper) can now be downloaded from here: https://github.com/danyalzia/irrBullet
- BUT atention to this bug (very simple to fix): https://github.com/danyalzia/irrBullet/issues/3
I´m "reviving" this post, because I am on an small project here (Irrlicht + Bullet + irrBullet), and I am finding "important" stuff that may help anyone else too. I´ve spent so many time to find this so simple bug... :/
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Re: irrBullet 0.2.0

Postby devsh » Sat Mar 24, 2018 7:59 pm

Nice :D
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Re: irrBullet 0.2.0

Postby GameDude » Mon Mar 26, 2018 3:42 am

Would it be possible for a windows build or a Visual Studio project to be made?
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