jorgerosa wrote:Great to see irrBullet alive again! Well done!
-I dont know if you received my sent URL, as you asked for, so I´ll post it here too. The ZIP file has all the models and code included, the CODE::BLOCKS project file is there too (all can be used freely, with no restritions at all, since all was made by me). Please download it now, since I will have to remove that file from that server as soon as possible. Download: (~13Mb) http://www.angelimoto.com/wp-content/up ... -SHARE.zip
The_Glitch wrote:Does this work for Visual Studio or just Linux.
AReichl wrote:It would be nice if you also could provide the right Bullet version together with IrrBullet (other projects sometimes provide all external libraries necessary for compiling).
Even better would be to integrate it into the cmake script, so e.g. compiler settings would be consistent.
AReichl wrote:Just tried gcc/MinGW under Windows. Generating project files ( for CodeBlocks ) with cmake worked, but compilation failed. IrrBullet itself could be created ( which is the most important ), but not the samples because of problems with the makefiles. I think i will create each sample project "by hand".
AReichl wrote:It's not only the vecicle example, but all examples that do not compile. If i create the example projects "by hand" everything works fine. So probably it' a problem with my cmake version or my compiler or whatever ( cmake 3.4.3, gcc/MinGW 5.3.0 ). I will try to look into the cmake build scripts ( i hate cmake! ) and eventually i find something.
GameDude wrote:Has anyone got this to compile or build successfully on windows? I have tried a few times, but to no avail. I can always use Irrlicht and bullet physics separately without using a plugin like this. However it would be nice to try this out.
GameDude wrote:Thanks for the feedback. I might try a few more times to get it to compile under Windows. For those wondering I was using Visual Studio 2015 and I am on Windows 7. Right now I am currently using Irrlicht and bullet physics separately. It would be kinda nice to use this as it can save time.
GameDude wrote:I am getting somewhat closer to building it. I got it to build, however whenever I try to run the example program, the program freezes and only shows a blank screen.
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