Build A World - data-importer - ideas

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki

Build A World - data-importer - ideas

Postby sodandk » Fri Aug 07, 2015 2:12 pm

Hi

Got some requests for a data-importer into BAW. Feel free to discuss this subject here.

What would the aim for the importer be, etc. ?
User avatar
sodandk
Competition winner
 
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - data-importer - ideas

Postby devsh » Fri Aug 07, 2015 5:14 pm

What do you mean by data importer?
We chose to stream mesh data from Multiple OpenGL Contexts in many threads and do the other things, not because they are easy, but because they are hard! - JFK
User avatar
devsh
Competition winner
 
Posts: 1764
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK

Re: Build A World - data-importer - ideas

Postby sodandk » Fri Aug 07, 2015 9:08 pm

People can make their own code to generate worlds, landscapes, geometric data etc. and export data to a simple BAW format,
for a BAW data importer to read. Read directly in as a world.
User avatar
sodandk
Competition winner
 
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - data-importer - ideas

Postby REDDemon » Tue Sep 15, 2015 4:22 pm

Make a simple data structure (like a struct with 2 arrays or something simple), then release a specification for the file format, you may want to look at other specifications to have a Idea of possible problems. Then provide to users a simple header only library (C or C++ 03) they can use to convert the data structure into a file using 1 function.

Cover simpler functionality first, if you want to support huge worlds your file format is likely to need an "index" as header that points to location of chunks like an archive.

Make it extendible (by leaving some encode space free for extensions) so that if it become successfull you can help users support even more cool content. You can also make some few importers/exporters for popular languages (Java and C#) but be precise with specifications so everyone can contribute.
Junior Irrlicht Developer.
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me
User avatar
REDDemon
Developer
 
Posts: 1044
Joined: Tue Aug 31, 2010 8:06 pm
Location: Genova (Italy)


Return to Project Announcements

Who is online

Users browsing this forum: No registered users and 1 guest

cron