SuperTuxKart 0.9 Released

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hiker
Posts: 58
Joined: Thu May 31, 2007 5:12 am

SuperTuxKart 0.9 Released

Post by hiker »

Hi all,

we have just release SuperTuxKart 0.9. Trailer:
Image

New features:
  • Fully shader-based rendering engine
    • New tracks Cocoa Temple and Gran Paradiso
    • Graphical improvements to many other tracks
    • New karts Amanda, Gavroche, Sara (as wizard and racer)
    • Improved karts tux, adiumy, Suzanne and Xue.
  • Online login which allows to:
    • connect with friends and see when they are playing
    • vote for addons
    • collect online achievements
  • Different kart physics
  • In-game Grand Prix editor
  • Random Grand Prix generation
  • Achievement system
Some screenshots and images:
Image
Image
Including a poster:
Image

More and higher resolution images are on our blog. Binaries, installer and sources are on our download page.

Note: We have made significant changes to our irrlicht version (as was obvious in the list of new features). Rendering is shader based and now requires OpenGL 3.1 at least. A longer discussion about the new features are on our wiki. I hope it is still appropriate to post this announcement here.

Cheers,
Joerg
CuteAlien
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Re: SuperTuxKart 0.9 Released

Post by CuteAlien »

hiker wrote:I hope it is still appropriate to post this announcement here.
Yeah, I guess it's still somewhat Irrlicht related. And looks nice. Will check if it still runs on my old Debian+KDE later on :-)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
endless_dark
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Re: SuperTuxKart 0.9 Released

Post by endless_dark »

I saw this yesterday, it's impressive, congrats.
sunnystormy
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Re: SuperTuxKart 0.9 Released

Post by sunnystormy »

Wow! Looks great!

It's funny to read this announcement, because I *just* started playing Mario Kart 8 last night. :)

Congratulations!
My blog: http://fsgdp.wordpress.com "The Free Software Game Development Pipeline"
CuteAlien
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Re: SuperTuxKart 0.9 Released

Post by CuteAlien »

Played all evening - always fun! And runs well on my system.

There is one minor collision problem which seems new - there are sometimes lines (maybe polygon corners when the height changes a little much) which are hard to cross. Best example is the shortcut in the pyramids before it connects back to the main-road. The invisible line can be hit so hard that you are flipped around.

And in the nitro-collecting challenges it would be nice to have some big message in the end about the amount of collected/needed nitros.

Haven't risked network yet ;-)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
hiker
Posts: 58
Joined: Thu May 31, 2007 5:12 am

Re: SuperTuxKart 0.9 Released

Post by hiker »

CuteAlien wrote:Played all evening - always fun! And runs well on my system.
Thanks, great to know!
There is one minor collision problem which seems new - there are sometimes lines (maybe polygon corners when the height changes a little much) which are hard to cross. Best example is the shortcut in the pyramids before it connects back to the main-road. The invisible line can be hit so hard that you are flipped around.
Yes, we noticed two problems in the Sand Track (one when driving in reverse into the pyramid, and the 2nd as you noticed in the shortcut). If you notice any other spots (in any track), please let us know (you can do a screenshot in-game and just post the picture).
And in the nitro-collecting challenges it would be nice to have some big message in the end about the amount of collected/needed nitros.
Hmm - the speedometer contains an (admittedly hard to see) line showing the threshold you need to reach. But maybe that's not obvious enough.
Haven't risked network yet ;-)
Just to avoid disappointment: online racing is not yet implemented. Networking atm only lets you see friends and vote for addons.

Cheers,
Joerg
CuteAlien
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Re: SuperTuxKart 0.9 Released

Post by CuteAlien »

hiker wrote: Just to avoid disappointment: online racing is not yet implemented.
Phew, some more time training against the bots ;-)

And will do screenshots next time I find track troubles.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
hendu
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Re: SuperTuxKart 0.9 Released

Post by hendu »

Local multiplayer is there ya know ;)
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