SuperTuxKart 0.9 Released

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SuperTuxKart 0.9 Released

Postby hiker » Wed Apr 22, 2015 5:15 am

Hi all,

we have just release SuperTuxKart 0.9. Trailer:
Image

New features:
  • Fully shader-based rendering engine
    • New tracks Cocoa Temple and Gran Paradiso
    • Graphical improvements to many other tracks
    • New karts Amanda, Gavroche, Sara (as wizard and racer)
    • Improved karts tux, adiumy, Suzanne and Xue.
  • Online login which allows to:
    • connect with friends and see when they are playing
    • vote for addons
    • collect online achievements
  • Different kart physics
  • In-game Grand Prix editor
  • Random Grand Prix generation
  • Achievement system

Some screenshots and images:
Image
Image
Including a poster:
Image

More and higher resolution images are on our blog. Binaries, installer and sources are on our download page.

Note: We have made significant changes to our irrlicht version (as was obvious in the list of new features). Rendering is shader based and now requires OpenGL 3.1 at least. A longer discussion about the new features are on our wiki. I hope it is still appropriate to post this announcement here.

Cheers,
Joerg
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Re: SuperTuxKart 0.9 Released

Postby CuteAlien » Wed Apr 22, 2015 8:53 am

hiker wrote:I hope it is still appropriate to post this announcement here.


Yeah, I guess it's still somewhat Irrlicht related. And looks nice. Will check if it still runs on my old Debian+KDE later on :-)
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Code snippets, patches&stuff: http://www.michaelzeilfelder.de/irrlicht.htm
Free racer created with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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Re: SuperTuxKart 0.9 Released

Postby endless_dark » Wed Apr 22, 2015 9:01 am

I saw this yesterday, it's impressive, congrats.
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Re: SuperTuxKart 0.9 Released

Postby sunnystormy » Wed Apr 22, 2015 7:38 pm

Wow! Looks great!

It's funny to read this announcement, because I *just* started playing Mario Kart 8 last night. :)

Congratulations!
My blog: http://osgdp.wordpress.com "The Open-Source Game Development Pipeline"
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Re: SuperTuxKart 0.9 Released

Postby CuteAlien » Wed Apr 22, 2015 11:07 pm

Played all evening - always fun! And runs well on my system.

There is one minor collision problem which seems new - there are sometimes lines (maybe polygon corners when the height changes a little much) which are hard to cross. Best example is the shortcut in the pyramids before it connects back to the main-road. The invisible line can be hit so hard that you are flipped around.

And in the nitro-collecting challenges it would be nice to have some big message in the end about the amount of collected/needed nitros.

Haven't risked network yet ;-)
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Code snippets, patches&stuff: http://www.michaelzeilfelder.de/irrlicht.htm
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Re: SuperTuxKart 0.9 Released

Postby hiker » Thu Apr 23, 2015 4:01 am

CuteAlien wrote:Played all evening - always fun! And runs well on my system.

Thanks, great to know!

There is one minor collision problem which seems new - there are sometimes lines (maybe polygon corners when the height changes a little much) which are hard to cross. Best example is the shortcut in the pyramids before it connects back to the main-road. The invisible line can be hit so hard that you are flipped around.

Yes, we noticed two problems in the Sand Track (one when driving in reverse into the pyramid, and the 2nd as you noticed in the shortcut). If you notice any other spots (in any track), please let us know (you can do a screenshot in-game and just post the picture).
And in the nitro-collecting challenges it would be nice to have some big message in the end about the amount of collected/needed nitros.

Hmm - the speedometer contains an (admittedly hard to see) line showing the threshold you need to reach. But maybe that's not obvious enough.

Haven't risked network yet ;-)

Just to avoid disappointment: online racing is not yet implemented. Networking atm only lets you see friends and vote for addons.

Cheers,
Joerg
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Re: SuperTuxKart 0.9 Released

Postby CuteAlien » Thu Apr 23, 2015 8:39 am

hiker wrote:Just to avoid disappointment: online racing is not yet implemented.


Phew, some more time training against the bots ;-)

And will do screenshots next time I find track troubles.
IRC: #irrlicht on irc.freenode.net
Code snippets, patches&stuff: http://www.michaelzeilfelder.de/irrlicht.htm
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Re: SuperTuxKart 0.9 Released

Postby hendu » Thu Apr 23, 2015 9:00 am

Local multiplayer is there ya know ;)
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