Zirkonia - 3d tactical rpg

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Re: Zirkonia - 3d tactical rpg

Postby csg » Sat Jan 09, 2016 7:24 pm

hendu wrote:I fear you'll burn out and this will never see the light :(


Don't worry, at the least prologue is kind of finished. We had a lot of testing during the holydays, only finishing touches are necessary!

@In fact, yes! I'm trying to combine the playable prologoue with a kickstarter, hopefully it will work!

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Re: Zirkonia - 3d tactical rpg

Postby amziraro » Mon Feb 01, 2016 3:30 pm

This is looking really good. Any idea when it will be available? And where? (Steam maybe?)
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Re: Zirkonia - 3d tactical rpg

Postby csg » Fri Jun 03, 2016 2:34 pm

Sorry, can't say exactly when. :D Prologue will be there in a few months (tm).

Working on some conceptart right now, trying to deliver more information from now on! But the twitter is the most active right now:
https://twitter.com/umaikigames

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Re: Zirkonia - 3d tactical rpg

Postby csg » Fri Jul 01, 2016 12:34 pm

Finished up a LOT of programming for weapons! There are 8 types of weapons, lets start with axes!

-- Zirkonia armory --
1 - Axes!

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(Heavy axe from the prologue)
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Axes can be either heavy or normal. Heavy axes deal a lot more damage, but wielding them required a good portion of strength.
Base damage of axes is one of the highest in the game, but their scaling with strength is mediocre at best and they have almost never dexterity scaling. Also, armor penetration is really high.

Armor penetration is a new gameplay feature:
The weapons penetration value ( in % ) describes how much of the enemies damage reduction is ignored. So with 100% penetration, armor will be useless und full damage is taken. When attacking enemies with a lot of armor, axes are a save bet. Daggers, for example, would be a bad call - their armor penetration is usually around 10-20%.

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If a character has armor, a small shield icon is displayed in his character window. Armor is destroyable, though! armor-points, the armors 'life', is shown below health as grey lines. For now, only axes can destroy armor: This is their special ability (each weapon type got its own one). Each Actionpoint used in an attack decreases the armor by 1. If armor points are down to zero, each weapon type will deal its full damage.

So, if you face a strong enemy with a lot of armor, 3 options should be viable:

1) Use weapons with high armor penetration to kill them ( like axes or batons ).
2) Use axes to destroy the armor, allowing everyone to deal a good ammount of damage.
3) Use other means to bypass the damage reduction. Poison, for example.

Here, some gifs! The first one shows armor damage taken, the second one how armor is destroyed:

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-- Zirkonia armory --


2 - Crossbows!

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(Kyara, the protagonist, with a crossbow. It's her new 3d model, updated! )

Crossbows are one of two ranged combat weapons in Zirkonia. They scale with dexterity, rarely with strength and have high base damage. Their range is also high, but the attack pattern is kind of limited compared to bows:

Attacking is only possible in a straight line. With crossbow-mastery C or higher, diagonal lines are also an option!
Minimum range is 2 fields, so crossbows are useless in close combat.

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Right now, I'm thinking about different types of bolts ( and arrows ). They might give more armor penetration, additional status effects like poison or environment interaction ( fire arrows ).

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Re: Zirkonia - 3d tactical rpg

Postby chronologicaldot » Mon Jul 11, 2016 4:00 am

Tackling game ideas, code, and graphics... You're amazing. How much time a day do you spend on this? Dare I ask?
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Re: Zirkonia - 3d tactical rpg

Postby csg » Mon Jul 18, 2016 12:45 pm

@chronologicaldot

Really hard to say, as it is still a freetime projekt. Somedays nothing at all, somedays 8 Hours straight. A few hours in average per day? In the past, there were months of doing nothing. :D

More information!

-- Zirkonia armory --


3 - Clubs and Hammers: Batons!

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Here they are, the pinnacle of raw damage output: Batons! strength scaling with these is enormous. They can only attack in close range and ignore most enemies armor. Some of them might also inflict Status effect like "crippled" or "stuned".

To somewhat reflect this brutal nature in gameplay, the Baton-type introduces another new feature: Using more Action points than a character might has available! Like this, a characters Action Point account can decrease below 0. This shortcoming will then be compensated with new Acion Points, generated in the next turn.

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Character used 2 Action points more than available: The lock indicates the shortcoming of 2 points. AP generation in the next turn will be decreased by 2.

But wait, there is a downside. While having negative AP, the character suffers from the "exhausted" status effect. This will double all incoming damage. So using a heavy blow with a lot of AP might be good to kill of enemies quickly, but leaves you vulnerable in the next turn until your Points are regenerated.

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Finally, a heavy attack causing "exhausted" as a gif! Game Designer is taking a critical here >:D
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Re: Zirkonia - 3d tactical rpg

Postby Squarefox » Sat Sep 16, 2017 1:36 pm

This game looks awesome!
Is there any update about it?
I would love to play a demo or so.
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