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Monopoly: New game planning

PostPosted: Sat Dec 13, 2014 11:42 pm
by Asimov
Hi all,

I know there will be copyright problems with this one, but I would love to make a network game of monopoly in 3D.
The only other network game out there is called PSMonopoly and it is only 2D.
The attached picture is an early shot to test lighting. Bear in mind I have not done any texturing yet. So far I have only thrown
a tiled map on, but I plan to texture this properly soon, and to add normalmaps. I haven't quite finished modelliing the scene yet.

This should be interesting as I haven't really learnt that much about irrlicht yet, so I don't know how far I will get.

On this subject I have a couple of questions. What is the biggest texture map that irrlicht can handle?
At the moment I am using 1024 x 1024 for the board, but I would like to increase this to a 2k map later.
I have to remake the board in illustrator anyway, because the current board is in American and not English.

I have put this scene together in coppercube, and I know I can export this to irrlicht. My question is that will
irrlicht use the shaders from coppercube?
eg if I add a normal map in coppercube, will it show up in irrlicht.

Also an exported coppercube scene to irr. Will it find it's textures if I put them in the same folder?

Image

Re: Monopoly: New game planning

PostPosted: Mon Dec 15, 2014 2:59 pm
by CuteAlien
Sorry, can't answer the questions (never did all that stuff). Experiment and figure it out :-) Good luck with the project.

Re: Monopoly: New game planning

PostPosted: Thu Dec 25, 2014 3:36 am
by Asimov
Hi all,

Well I have had a bit of time to work on texturing this model. This is still the hi-res model though, and is not yet in coppercube.
Now all I gotta do is work out how to make a mesh node class for loading my meshes. I know how to load a mesh, but I want to keep all my functions
in separate files heh heh.

Once I am happy with the model I will bake it down to be used in coppercube and then to irrlicht.

PS. In case anyone is wondering, this scene is over 70 million polygons, but won't be that heavy once baked down.

Anyway here is the pic. There is no lighting here at all, just a little ambient occlusion.
Image
Image

Re: Monopoly: New game planning

PostPosted: Thu Jan 08, 2015 12:56 am
by Asimov
Hi all,

Progress on the game is going a bit slow due to spending days on gettng normalmaps to work properly and failing,
So now I am working on my board texture, while reading up on how to do 2D stuff in irllicht too.

I am designing the board in illustrator so when I have finished I can make it any size without fear of pixel degradation I would get if I did it in photoshop.

Image

Re: Monopoly: New game planning

PostPosted: Tue Apr 14, 2015 12:15 am
by tecan
looks awesome,
https://www.youtube.com/watch?v=og7ztH1Oumk
https://www.youtube.com/watch?v=g4UCpFJbgwA

heres versions i did not mind in the past. also i've herd of a 3 dice variant

Re: Monopoly: New game planning

PostPosted: Sat Mar 05, 2016 3:14 pm
by tecan
was wondering how the game was going. :)

Re: Monopoly: New game planning

PostPosted: Sun Mar 06, 2016 5:30 pm
by Asimov
Hi Tecan,

Well unfortunately I was all go on this project until I hit a few problems with irrlicht. Basically I spent many weeks trying to get normalmaps to show correctly.
Then I had a problem importing simple models. After many weeks I got very despondant with the project. I still want to make this game, but I am very busy on other projects at the moment.
I am building models for a team I am in, making a huge driving game using Unity.

It is a shame that due to my inability to learn enough in irrlicht that I was unable to complete the game. I spent a lot of time doing all the graphics as well as modelling the scene as well.
I am hoping to come back to complete this game in the future, but it might not be in irrlicht, or it might be. It all depends on how much time I have.
[url][URL=http://s1188.photobucket.com/user/asimov500/media/Monopoly/tomopolydice.png.html]Image[/url][/url]

[url][URL=http://s1188.photobucket.com/user/asimov500/media/Monopoly/brighter_room.jpg.html]Image[/url][/url]

Re: Monopoly: New game planning

PostPosted: Mon Apr 04, 2016 1:34 am
by Mel
Actually the texture resolution is depending on the video driver you're using, but on the safe side, i can tell you 4096x4096 textures are perfectly possible.

Re: Monopoly: New game planning

PostPosted: Tue Apr 05, 2016 1:23 pm
by tecan
aesthetics are important too, takes time :)

Re: Monopoly: New game planning

PostPosted: Mon Oct 24, 2016 6:10 pm
by Asimov
I am not sure in what way my game is anything to do with being a Christian?

Anyway I really want to work on this again but I am the kind of person who always has about 20 projects going at the same time,and I have to juggle time between each.
Just spent some time updating my webpage, and doing a pile of php projects for work too.

Don't shout at me but I recently tried Panda3D, but trying to get c++ to work in panda is a nightmare LOL.

Re: Monopoly: New game planning

PostPosted: Mon Oct 24, 2016 6:17 pm
by CuteAlien
@Asimov: Previous post was a spammer. They just copy/paste texts from this or other forums, that's why the questions made no sense :-)
It's removed now.