irrDynamics - Yet Another BulletPhysics Wrapper

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polylux
Posts: 267
Joined: Thu Aug 27, 2009 12:39 pm
Location: EU

irrDynamics - Yet Another BulletPhysics Wrapper

Post by polylux »

Hey everyone.

I recently started working on a pretty basic, light-weight physics wrapper. Up to now it's able to deal with basic shapes, terrains, create constraints and animates nodes accordingly. It's laid out as a singleton that's fed with scene nodes, so there's no need to get to know bt's data types. It targets beginners and others who need simple physics.
I'll extend its functionality as I need it. Glad if somebody wants to help out as well.
Oh, and zlib'ed, so no fuzz with any strict licenses.

Have a look here: https://git.socialnerds.org/otto/irrdynamics

Cheers,
p.
Last edited by polylux on Sun Jan 16, 2022 1:50 am, edited 2 times in total.
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The_Glitch
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Re: irrDynamics - Yet Another BulletPhysics Wrapper

Post by The_Glitch »

Sounds pretty useful. Good job I might take a look at it later.
mbarhon
Posts: 1
Joined: Sat Nov 23, 2013 2:46 pm

Re: irrDynamics - Yet Another BulletPhysics Wrapper

Post by mbarhon »

:) Nice job man. And very simple implementation :) If you need someone for testing i'm here :D
serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Re: irrDynamics - Yet Another BulletPhysics Wrapper

Post by serengeor »

Nice job :)
One might confuse this for ode or newton dynamics wrapper (both have dynamics in their name, while bullet doesn't). :wink:
Last edited by serengeor on Tue May 13, 2014 3:09 pm, edited 1 time in total.
Working on game: Marrbles (Currently stopped).
superpws
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Re: irrDynamics - Yet Another BulletPhysics Wrapper

Post by superpws »

Hm, I was thinking to update the irrBullet but maybe I will decide against it after testing your wrapper :)
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polylux
Posts: 267
Joined: Thu Aug 27, 2009 12:39 pm
Location: EU

Re: irrDynamics - Yet Another BulletPhysics Wrapper

Post by polylux »

Well thanks for the feedback peeps! I'm adding more functionality day by day so check back every now and then. :D
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The_Glitch
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Re: irrDynamics - Yet Another BulletPhysics Wrapper

Post by The_Glitch »

Any tutorials or examples yet. I'm new to physics and would like to integrate some simple physics in my app. Of course I'm using VS2013.
polylux
Posts: 267
Joined: Thu Aug 27, 2009 12:39 pm
Location: EU

Re: irrDynamics - Yet Another BulletPhysics Wrapper

Post by polylux »

I guess I should add my small test app to the repo, hope I can do that tomorrow or so.
Using irrdynamics with VS is not an issue at all, just make sure it finds the bt headers during compilation.
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The_Glitch
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Re: irrDynamics - Yet Another BulletPhysics Wrapper

Post by The_Glitch »

I have to say this is the easiest physics wrapper I've gotten up and going. Yeah I linked it to it's libs and headers. I just new a starting point. I'll check back later for your test app.
polylux
Posts: 267
Joined: Thu Aug 27, 2009 12:39 pm
Location: EU

Re: irrDynamics - Yet Another BulletPhysics Wrapper

Post by polylux »

Thanks, glad to hear it can be of use. I'll try to find my testing app's code on the other machine and will make a tut application out of it.
Btw, for those on Arch Linux and derivates, there's a PKGBUILD for it on the AUR.
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polylux
Posts: 267
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Location: EU

Re: irrDynamics - Yet Another BulletPhysics Wrapper

Post by polylux »

Reporting back, wasn't able to find the test app. I hope I can put together a tut app in the next couple of days. Pretty busy atm. :)
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The_Glitch
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Re: irrDynamics - Yet Another BulletPhysics Wrapper

Post by The_Glitch »

Okay I've got school work also LOL. Just when ever you can I'll keep checking this thread often.
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