
I’m French, so sorry for my bad expressions or mistakes !
I'm going to make a presentation of what is my project today, its future, present features, future features and goals !
5 years ago I wanted to make a 3D video game to find an activity when nobody to see ahah. I wanted to learn what is 3D and how to represent 3D on computers ^^
So I started trying to make the 3D video game and then found how to occupy my time. I discovered my passion by developing 3D applications like video games and utilities.
Creating a complete video game takes so much tiiiiiiiiime without visual tools like editors, so I started the development of the editor shown below.
The goal is for me to create a complete video game using my editor and then live my passion, because I love video games and its art because I'm also orchestral composer

To make this passion alive I planned to try live thanks to this editor and its future productions.
I'm here today to start a "mini-market study" to know how people can feel with the idea of having a "low-cost editor for indie game developers"
Today, I find game development kits too expansive or too limited if you don't buy the ultimate version blablabla, so now I would like to make my editor a good way for indie developers to develop video games with an accessible price.
Of course CryTek (for example) with its cryengine give interesting pricings but I still find it too expansive and not enough interesting.
The idea of this editor is to give users default tools included in this editor and then give freedom to make, especially for irrlicht users because this editor uses Irrlicht as 3D renderer

For example a full-API to develop plugins for this editor, monitors plugins (means you can develop your own render method like you can create a monitor that uses XEffect for example, or a monitor that renders the scene for Oculus Rift, etc.).
So, I would like to know first if people in this forum would be interested by this product, and then after comments try to study your demand for pricing, tools, etc.
I’m going to make more screenshots for you and then show you the tools and what are plugins.
Features :
- Managing scene
o Terrains
o Objects (static & animated)
o Lights & Shadows
o Etc.
- Create custom materials and callback
o Configure constants easily
o Create mathematical expressions for constants
o Export & load packages with configuration (why not a materials store ^^)
- Create custom filters
o Configure like custom materials
o LUA usage to customize shaders constants
- Script editor behavior (LUA)
o File System implementation
o Driver implementation
o Scene implementation
o Editor relative implementation
- Create and manage particle systems using SPARK (WIP)
- Advanced and powerful GUI management base on irrlicht GUI
- Edit every nodes quickly and smoothness (node editor & materials editor)
o Export & load configuration
- Advanced Shadow Mapping management (work based on blindside work with his XEffect)
- Create Custom animators (animators can be imported thanks to plugins)
o Scripting for complex animators & scenes
- Animated objects bone based animation (WIP)
o Manual animation directly in editor : Your model must have bones
o Use plugins to connect and then animate using hardware (you can take the Kinect for example)
- Lot of primitives on meshes (WIP)
- Custom scene nodes using plugins
- Custom mesh loaders using plugins
- Custom tools (using GUI) using plugins with the API: Launch an application in the editor.
- Complete API for development
o Very advancement Scene & Data management
o Complete Core functions
o Complete default render method
- Compatible Windows & Mac (Direct3D9 & OpenGL)
- All the editor is threaded
Planed features :
- Complete Vegetation management
- Complete Terrain management (terrain painting, etc.)
- More primitives on meshes
- More default shaders and scene nodes
- Physic management (using Bullet)
- Create Custom animators
o Animations creation like cinematic: Camera movements + events manager + models animations
- Complete IA tool
- Complete Audio manager
- Video Player for cinematic
Or course when I’ll be fixed on how I’ll sell (if I can sell) this editor, I’ll give for free my contributions to this awesome engine that is Irrlicht for you

I based some tools on the code snippets, especially the code editor of Chistian Clavet (this guy sounds French ! ^^).
The other goal is to make the engine Irrlicht more awesome by giving a lot of interesting tools developed by users. I mean plugins. You can imagine a plugins store.
Waiting for your opinions and if you should be ready to buy it and then make video games together ! I’m not a marketer, I’m developer ^^
Now, some screenshots...
Julien.
PS : I’m also looking for an artist to work with and then make a demo video of this editor and its products capabilities.







