Irrlicht 1.8.1 released

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Irrlicht 1.8.1 released

Postby CuteAlien » Wed Nov 20, 2013 9:38 pm

New Irrlicht 1.8.1 is out which fixes several bugs from the last release.

You can get it here: http://irrlicht.sourceforge.net/downloads/

Changes:
- Improved OpenGL performance under OSX (Thanks devonsoft for reporting).
- Fixed OSX compilation issues.
- For speed improvement the following attributes accessible by ISceneManager::getParameters() are no longer updated in release:
"culled", "calls", "drawn_solid", "drawn_transparent", "drawn_transparent_effect".
They can be enabled by compiling Irrlicht with the define _IRR_SCENEMANAGER_DEBUG.
Thanks @hendu for reporting, see viewtopic.php?f=2&t=48211 for the discussion.
- Fix compile problem with CIrrDeviceSDL on VS2008 (and maybe other systems). Thanks @HellFlip for reporting.
- Fix quaternion::rotationFromTo() (Thanks @takamoto for reporting)
- Fix iszero for s64 (Thanks @chronologicaldot for reporting)
- Fix crash in SoftwareDriver2 when Material was EMT_DETAIL_MAP but texture[1] was not set (Thanks for fix by chronologicaldot)
- Fix buffer overrun in x-loader (Thanks for fix by Otaka)
- Fix cursor visibility update problem under Windows 8 (Thanks @luthyr for reporting)
- Fix irredit links in loadScene/saveScene docs.
- Fix issue in CAnimatedMeshSceneNode::clone which caused a crash. (reported and fixed by luthyr)
- Fix compiling errors for c++ builder (thx @Greatwolf for many patches and @cfanderek for reminding)
- Initialized IColladaMeshWriter::GeometryWriting which was uninitialized.
- Fix linker trouble with irr::core::equalsByUl when compiling Irrlicht as managed code (thx @ Memorial76 for a report + testcase)
- Fix crashes in CCubeSceneNode::clone and CSphereSceneNode::clone (reported by marsupial)
- Fix the clipping in the listbox drawing which was only showing the right line of the sunken pane (reported by Mloren and Abraxas).
- Initialize slider in example 05 correct (reported by Zerochen)
- Fix crash in CMeshSceneNode::clone when the mesh had no shadow (reported by christianclavet, bug-fix found by Nadro)

There are still some known bugs in there on which we will work in the future:
- Software driver doesn't work properly under OSX 10.9.
- Problems with certain .mtl files: viewtopic.php?f=7&t=48090

Thanks for all the patches and bugreports! And we will try our best to get the 1.9 release into good shape next.
IRC: #irrlicht on irc.freenode.net
My Irrlicht code snippets: https://code.google.com/p/irr-playground-micha/
My patches&stuff: http://www.michaelzeilfelder.de/irrlicht.htm
Play a fun racer created with Irrlicht: http://www.irrgheist.com/
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Re: Irrlicht 1.8.1 released

Postby jorgerosa » Thu Nov 21, 2013 2:57 pm

Great! Thanks for your hard work! :)
I´ll install and try it, as soon as I can.
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Re: Irrlicht 1.8.1 released

Postby jwatson1993 » Sat Nov 23, 2013 11:48 pm

I appreciate the fixes, thank you. The cloning problems were going to be an issue.
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Re: Irrlicht 1.8.1 released

Postby Squarefox » Sun Nov 24, 2013 11:08 am

Thank you very much!
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Re: Irrlicht 1.8.1 released

Postby kklouzal » Sun Nov 24, 2013 3:25 pm

Thank you for keeping up the amazing work! Irrlicht is one of the best engines I've ever used, can't wait to see what it will become!
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Re: Irrlicht 1.8.1 released

Postby Abraxas) » Thu Nov 28, 2013 3:09 am

Hahaha I actually helped a little! Awesome!
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Re: Irrlicht 1.8.1 released

Postby Mars_999 » Thu Nov 28, 2013 4:58 am

Yes thanks to all to contributed to this awesome engine!!!

Please keep up the good work!!

Be cool to see a nicer tool set made for Irrlicht... Hmmm....
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Re: Irrlicht 1.8.1 released

Postby Mel » Fri Nov 29, 2013 11:33 am

Awesome! :) i look forward to "hook" me again to Irrlicht.
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Re: Irrlicht 1.8.1 released

Postby kinkreet » Fri Nov 29, 2013 12:20 pm

Thank you, excelent work! :D
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Re: Irrlicht 1.8.1 released

Postby thanhle » Sun Dec 01, 2013 3:37 am

Fantastic work mate.
Keep up the great work.
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Re: Irrlicht 1.8.1 released

Postby thanhle » Sun Dec 01, 2013 1:11 pm

Hi mate,
I have a problem with createDeviceEx(param) function in this version, as createDeviceEx(param) returned underfined.

The code below used to work in version 1.8.

cpp Code: Select all
 
irr::SIrrlichtCreationParameters params =  irr::SIrrlichtCreationParameters();
params.WindowId = (void *)lstForm[0]->renderlID;  
params.DriverType =   irr::video::EDT_DIRECT3D9;
params.EventReceiver =0;
params.AntiAlias =  false;
device = createDeviceEx(params);
 
 
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Re: Irrlicht 1.8.1 released

Postby CuteAlien » Sun Dec 01, 2013 2:30 pm

createDeviceEx is still there. Check if you include Irrlicht.
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My Irrlicht code snippets: https://code.google.com/p/irr-playground-micha/
My patches&stuff: http://www.michaelzeilfelder.de/irrlicht.htm
Play a fun racer created with Irrlicht: http://www.irrgheist.com/
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Re: Irrlicht 1.8.1 released

Postby thanhle » Mon Dec 02, 2013 1:36 am

Sorry my fault, forgot to copy new dll to project output folder.
Resolved.
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Re: Irrlicht 1.8.1 released

Postby ent1ty » Thu Dec 05, 2013 12:41 am

Shouldn't the linux makefile build a libIrrlicht.so.1.8.1 instead of libIrrlicht.so.1.8 though? :P
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Irrlicht Android Nightly Builds

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Re: Irrlicht 1.8.1 released

Postby CuteAlien » Thu Dec 05, 2013 8:36 am

ent1ty wrote:Shouldn't the linux makefile build a libIrrlicht.so.1.8.1 instead of libIrrlicht.so.1.8 though? :P


Damn. (that wasn't on my checklist... *sigh*)
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My Irrlicht code snippets: https://code.google.com/p/irr-playground-micha/
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Play a fun racer created with Irrlicht: http://www.irrgheist.com/
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