Irrlicht 1.8.1 released

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Irrlicht 1.8.1 released

Postby CuteAlien » Wed Nov 20, 2013 9:38 pm

New Irrlicht 1.8.1 is out which fixes several bugs from the last release.

You can get it here: http://irrlicht.sourceforge.net/downloads/

Changes:
- Improved OpenGL performance under OSX (Thanks devonsoft for reporting).
- Fixed OSX compilation issues.
- For speed improvement the following attributes accessible by ISceneManager::getParameters() are no longer updated in release:
"culled", "calls", "drawn_solid", "drawn_transparent", "drawn_transparent_effect".
They can be enabled by compiling Irrlicht with the define _IRR_SCENEMANAGER_DEBUG.
Thanks @hendu for reporting, see viewtopic.php?f=2&t=48211 for the discussion.
- Fix compile problem with CIrrDeviceSDL on VS2008 (and maybe other systems). Thanks @HellFlip for reporting.
- Fix quaternion::rotationFromTo() (Thanks @takamoto for reporting)
- Fix iszero for s64 (Thanks @chronologicaldot for reporting)
- Fix crash in SoftwareDriver2 when Material was EMT_DETAIL_MAP but texture[1] was not set (Thanks for fix by chronologicaldot)
- Fix buffer overrun in x-loader (Thanks for fix by Otaka)
- Fix cursor visibility update problem under Windows 8 (Thanks @luthyr for reporting)
- Fix irredit links in loadScene/saveScene docs.
- Fix issue in CAnimatedMeshSceneNode::clone which caused a crash. (reported and fixed by luthyr)
- Fix compiling errors for c++ builder (thx @Greatwolf for many patches and @cfanderek for reminding)
- Initialized IColladaMeshWriter::GeometryWriting which was uninitialized.
- Fix linker trouble with irr::core::equalsByUl when compiling Irrlicht as managed code (thx @ Memorial76 for a report + testcase)
- Fix crashes in CCubeSceneNode::clone and CSphereSceneNode::clone (reported by marsupial)
- Fix the clipping in the listbox drawing which was only showing the right line of the sunken pane (reported by Mloren and Abraxas).
- Initialize slider in example 05 correct (reported by Zerochen)
- Fix crash in CMeshSceneNode::clone when the mesh had no shadow (reported by christianclavet, bug-fix found by Nadro)

There are still some known bugs in there on which we will work in the future:
- Software driver doesn't work properly under OSX 10.9.
- Problems with certain .mtl files: viewtopic.php?f=7&t=48090

Thanks for all the patches and bugreports! And we will try our best to get the 1.9 release into good shape next.
IRC: #irrlicht on irc.freenode.net
My Irrlicht code snippets: https://code.google.com/p/irr-playground-micha/
My patches&stuff: http://www.michaelzeilfelder.de/irrlicht.htm
Play a fun racer created with Irrlicht: http://www.irrgheist.com/
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Re: Irrlicht 1.8.1 released

Postby jorgerosa » Thu Nov 21, 2013 2:57 pm

Great! Thanks for your hard work! :)
I´ll install and try it, as soon as I can.
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Re: Irrlicht 1.8.1 released

Postby jwatson1993 » Sat Nov 23, 2013 11:48 pm

I appreciate the fixes, thank you. The cloning problems were going to be an issue.
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Re: Irrlicht 1.8.1 released

Postby Squarefox » Sun Nov 24, 2013 11:08 am

Thank you very much!
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Re: Irrlicht 1.8.1 released

Postby kklouzal » Sun Nov 24, 2013 3:25 pm

Thank you for keeping up the amazing work! Irrlicht is one of the best engines I've ever used, can't wait to see what it will become!
Dream Big Or Go Home.
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Re: Irrlicht 1.8.1 released

Postby Abraxas) » Thu Nov 28, 2013 3:09 am

Hahaha I actually helped a little! Awesome!
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Re: Irrlicht 1.8.1 released

Postby Mars_999 » Thu Nov 28, 2013 4:58 am

Yes thanks to all to contributed to this awesome engine!!!

Please keep up the good work!!

Be cool to see a nicer tool set made for Irrlicht... Hmmm....
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Re: Irrlicht 1.8.1 released

Postby Mel » Fri Nov 29, 2013 11:33 am

Awesome! :) i look forward to "hook" me again to Irrlicht.
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Re: Irrlicht 1.8.1 released

Postby kinkreet » Fri Nov 29, 2013 12:20 pm

Thank you, excelent work! :D
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Re: Irrlicht 1.8.1 released

Postby thanhle » Sun Dec 01, 2013 3:37 am

Fantastic work mate.
Keep up the great work.
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Re: Irrlicht 1.8.1 released

Postby thanhle » Sun Dec 01, 2013 1:11 pm

Hi mate,
I have a problem with createDeviceEx(param) function in this version, as createDeviceEx(param) returned underfined.

The code below used to work in version 1.8.

cpp Code: Select all
 
irr::SIrrlichtCreationParameters params =  irr::SIrrlichtCreationParameters();
params.WindowId = (void *)lstForm[0]->renderlID;  
params.DriverType =   irr::video::EDT_DIRECT3D9;
params.EventReceiver =0;
params.AntiAlias =  false;
device = createDeviceEx(params);
 
 
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Re: Irrlicht 1.8.1 released

Postby CuteAlien » Sun Dec 01, 2013 2:30 pm

createDeviceEx is still there. Check if you include Irrlicht.
IRC: #irrlicht on irc.freenode.net
My Irrlicht code snippets: https://code.google.com/p/irr-playground-micha/
My patches&stuff: http://www.michaelzeilfelder.de/irrlicht.htm
Play a fun racer created with Irrlicht: http://www.irrgheist.com/
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Re: Irrlicht 1.8.1 released

Postby thanhle » Mon Dec 02, 2013 1:36 am

Sorry my fault, forgot to copy new dll to project output folder.
Resolved.
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Re: Irrlicht 1.8.1 released

Postby ent1ty » Thu Dec 05, 2013 12:41 am

Shouldn't the linux makefile build a libIrrlicht.so.1.8.1 instead of libIrrlicht.so.1.8 though? :P
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Re: Irrlicht 1.8.1 released

Postby CuteAlien » Thu Dec 05, 2013 8:36 am

ent1ty wrote:Shouldn't the linux makefile build a libIrrlicht.so.1.8.1 instead of libIrrlicht.so.1.8 though? :P


Damn. (that wasn't on my checklist... *sigh*)
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My Irrlicht code snippets: https://code.google.com/p/irr-playground-micha/
My patches&stuff: http://www.michaelzeilfelder.de/irrlicht.htm
Play a fun racer created with Irrlicht: http://www.irrgheist.com/
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