Build A World - new massive game, using Irrlicht

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sodandk
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Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

we have 4000 realtime fireblocks with smoke ...
fire and smoke follow falling blocks...

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polylux
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Re: Build A World - new massive game, using Irrlicht

Post by polylux »

What's your approach to efficiently render that many cubes? You're not using some instancing technique?
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sodandk
Competition winner
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Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

we use black magic ...
devsh
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Re: Build A World - new massive game, using Irrlicht

Post by devsh »

dont render invisible sides........... captain obvious
sodandk
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Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

hendu
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Re: Build A World - new massive game, using Irrlicht

Post by hendu »

If you can skip invisible sides, that tells a lot about your drawcall efficiency ;)
devsh
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Re: Build A World - new massive game, using Irrlicht

Post by devsh »

:lol: :rofl: :roflmac:

HAhahaha, lol, no wonder people moan about irrlicht FPS

I mean you dont generate the mesh polygons for invisible sides!
sodandk
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Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

hendu wrote:If you can skip invisible sides, that tells a lot about your drawcall efficiency ;)
61 fps ->

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devsh
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Re: Build A World - new massive game, using Irrlicht

Post by devsh »

oh and we use hardware occlusion culling correctly XD (oh irrlicht)
devsh
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Re: Build A World - new massive game, using Irrlicht

Post by devsh »

but yeah drawcalls are a problem...

ON THE GUI!!!!


LOL
sodandk
Competition winner
Posts: 340
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Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

devsh wrote:but yeah drawcalls are a problem...

ON THE GUI!!!!

LOL
hehe.... dang !
sodandk
Competition winner
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Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

the first test version... even using D3D :shock:

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polylux
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Re: Build A World - new massive game, using Irrlicht

Post by polylux »

Well thanks for the info, keep it up!
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devsh
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Re: Build A World - new massive game, using Irrlicht

Post by devsh »

if we make $$$ then we get PS4 dev kit and will bring irrlicht to PS4 subject to NDAs with Sony
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