Build A World - new massive game, using Irrlicht

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki

Re: Build A World - new massive game, using Irrlicht

Postby devsh » Wed Feb 20, 2013 2:32 pm

we dont have/use that
User avatar
devsh
Competition winner
 
Posts: 1784
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK

Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Wed Feb 20, 2013 2:34 pm

we have 4000 realtime fireblocks with smoke ...
fire and smoke follow falling blocks...

Image
User avatar
sodandk
Competition winner
 
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Postby polylux » Wed Feb 20, 2013 3:30 pm

What's your approach to efficiently render that many cubes? You're not using some instancing technique?
beer->setMotivationCallback(this);
User avatar
polylux
 
Posts: 251
Joined: Thu Aug 27, 2009 12:39 pm
Location: EU

Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Wed Feb 20, 2013 4:35 pm

we use black magic ...
User avatar
sodandk
Competition winner
 
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Postby devsh » Wed Feb 20, 2013 4:36 pm

dont render invisible sides........... captain obvious
User avatar
devsh
Competition winner
 
Posts: 1784
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK

Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Wed Feb 20, 2013 4:51 pm

User avatar
sodandk
Competition winner
 
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Postby hendu » Wed Feb 20, 2013 9:49 pm

If you can skip invisible sides, that tells a lot about your drawcall efficiency ;)
hendu
 
Posts: 2589
Joined: Sat Dec 18, 2010 12:53 pm

Re: Build A World - new massive game, using Irrlicht

Postby devsh » Wed Feb 20, 2013 9:59 pm

:lol: :rofl: :roflmac:

HAhahaha, lol, no wonder people moan about irrlicht FPS

I mean you dont generate the mesh polygons for invisible sides!
User avatar
devsh
Competition winner
 
Posts: 1784
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK

Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Wed Feb 20, 2013 9:59 pm

hendu wrote:If you can skip invisible sides, that tells a lot about your drawcall efficiency ;)


61 fps ->

Image
User avatar
sodandk
Competition winner
 
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Postby devsh » Wed Feb 20, 2013 9:59 pm

oh and we use hardware occlusion culling correctly XD (oh irrlicht)
User avatar
devsh
Competition winner
 
Posts: 1784
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK

Re: Build A World - new massive game, using Irrlicht

Postby devsh » Wed Feb 20, 2013 10:00 pm

but yeah drawcalls are a problem...

ON THE GUI!!!!


LOL
User avatar
devsh
Competition winner
 
Posts: 1784
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK

Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Wed Feb 20, 2013 10:01 pm

devsh wrote:but yeah drawcalls are a problem...

ON THE GUI!!!!

LOL


hehe.... dang !
User avatar
sodandk
Competition winner
 
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Wed Feb 20, 2013 10:12 pm

the first test version... even using D3D :shock:

Image
User avatar
sodandk
Competition winner
 
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Postby polylux » Wed Feb 20, 2013 11:18 pm

Well thanks for the info, keep it up!
beer->setMotivationCallback(this);
User avatar
polylux
 
Posts: 251
Joined: Thu Aug 27, 2009 12:39 pm
Location: EU

Re: Build A World - new massive game, using Irrlicht

Postby devsh » Wed Feb 20, 2013 11:50 pm

if we make $$$ then we get PS4 dev kit and will bring irrlicht to PS4 subject to NDAs with Sony
User avatar
devsh
Competition winner
 
Posts: 1784
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK

PreviousNext

Return to Project Announcements

Who is online

Users browsing this forum: No registered users and 1 guest