Build A World - new massive game, using Irrlicht

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Re: Build A World - new massive game, using Irrlicht

Postby holocronweaver » Thu Feb 07, 2013 12:04 am

I picked the right day to ask, apparently. Very excited to learn more! Are you using PolyVox for your voxel engine, or is this something custom?
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Re: Build A World - new massive game, using Irrlicht

Postby devsh » Thu Feb 07, 2013 12:44 am

custom
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Re: Build A World - new massive game, using Irrlicht

Postby devsh » Thu Feb 07, 2013 12:52 am

GI coming
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Re: Build A World - new massive game, using Irrlicht

Postby hendu » Thu Feb 07, 2013 8:19 am

Damn, from the earlier pictures it looked great, but seeing a YAMC (Yet Another Minecraft Clone) really disappointed me...
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Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Thu Feb 07, 2013 11:06 am

hendu wrote:Damn, from the earlier pictures it looked great, but seeing a YAMC (Yet Another Minecraft Clone) really disappointed me...


Are battlefield and Call of Duty etc. clones of Doom? Or are they distinctive games in the same genre?

Is Infiniminer a clone of LEGO? Is Minecraft a clone of Infiniminer? Or are they distinctive games in the same genre?

Over the next 6-12 monts as the game progresses, you can judge Build A World by its contents...
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Re: Build A World - new massive game, using Irrlicht

Postby hendu » Thu Feb 07, 2013 12:27 pm

Is Minecraft a clone of Infiniminer?

Yes, it is.
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Re: Build A World - new massive game, using Irrlicht

Postby fmx » Thu Feb 07, 2013 9:00 pm

@hendu
I thought you might have guessed by the name "Build a World" was likely to be similar to Minecraft.
Or were you expecting more along the lines of Second Life or something?

@sodank and devsh
I wont comment on the actual project yet.
Screenshots from WIP projects just dont excite me anymore as they used to in past years
I guess I've seen too many vapourware and failures in my lifetime to bother giving myself false hope anymore.

All the best though, I hope you actually finish it to the level of quality you believe you can deliver :)
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Re: Build A World - new massive game, using Irrlicht

Postby devsh » Thu Feb 07, 2013 9:12 pm

Graphics certainly...

gently caress if you dont like nearest neighbour interpolated voxels, you'll get lua or something within the next couple of years and you can implement marching tetraheadrons
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Re: Build A World - new massive game, using Irrlicht

Postby devsh » Thu Feb 07, 2013 9:54 pm

you can also piss around trying to solve the differential equations for bicubically intepolated heightfields so one can do parallax mapping on them
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Re: Build A World - new massive game, using Irrlicht

Postby holocronweaver » Thu Feb 07, 2013 10:25 pm

Sounds like fun. Curious why you did not use PolyVox though. Did you write your own noise library as well?
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Re: Build A World - new massive game, using Irrlicht

Postby devsh » Thu Feb 07, 2013 11:09 pm

Sodan did indeed code the amazing landscape generator
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Re: Build A World - new massive game, using Irrlicht

Postby hendu » Fri Feb 08, 2013 5:27 pm

Is that the forum word filter in action? ;)
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Re: Build A World - new massive game, using Irrlicht

Postby CuteAlien » Fri Feb 08, 2013 5:51 pm

@hendu: Good guess :-)
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Code snippets, patches&stuff: http://www.michaelzeilfelder.de/irrlicht.htm
Free racer created with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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Re: Build A World - new massive game, using Irrlicht

Postby devsh » Fri Feb 08, 2013 10:34 pm

guys... likes on facebook would be greatly appreciated "Build a World" and "Devsh Graphics Programming" and "Sodan Design"
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Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Sat Feb 09, 2013 7:32 pm

little explosions preview demo http://www.youtube.com/watch?v=3TJpTn4r5Q8

bigger demo tomorrow... just takes 10 hours to upload to youtube :lol:
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