Build A World - new massive game, using Irrlicht

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Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Tue Jan 29, 2013 4:55 pm

above water looking almost straight down... shark passes quickly by ...

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Re: Build A World - new massive game, using Irrlicht

Postby chronologicaldot » Tue Jan 29, 2013 8:56 pm

*drooling* Nice...

I like your tree reflections in the water, but I'd like to see the actual tree to see how it compares with the reflection. Is it too early to ask for a pic?
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Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Wed Jan 30, 2013 7:49 pm

thousands of stars blinking / reflecting in the waves... at night... as the shark swims by ...

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Re: Build A World - new massive game, using Irrlicht

Postby chronologicaldot » Wed Jan 30, 2013 7:52 pm

Maybe it's just my monitor, but it's hard to see much in that image.
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Re: Build A World - new massive game, using Irrlicht

Postby devsh » Wed Jan 30, 2013 7:59 pm

the whole point of it... we cant actually show you... THE GAME yet
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Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Wed Jan 30, 2013 8:07 pm

walking in shallow waters... looking down...

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Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Wed Jan 30, 2013 8:12 pm

Build A World features 15 tracks from the english group 'Eat Static'.
They also deliver high quality soundeffects.

this is the mainscore: http://www.youtube.com/watch?v=ffVyxsxMCZo

enjoy ...
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Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Wed Jan 30, 2013 8:20 pm

and Eat Static at work... this tune is also featured in the game

http://www.youtube.com/watch?v=gd26eRxx7gQ

:-)
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Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Thu Jan 31, 2013 1:02 pm

2 more water shots... and then no more :mrgreen:

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Re: Build A World - new massive game, using Irrlicht

Postby devsh » Sat Feb 02, 2013 3:30 pm

working on a lightmapper which decreases level loading times by 50%
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Re: Build A World - new massive game, using Irrlicht

Postby holocronweaver » Wed Feb 06, 2013 7:24 pm

Lots of teasing. Not a whole lot of appeasing. Show some love! Give a date, specifics on what the game is about, ETA to release, something!
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Re: Build A World - new massive game, using Irrlicht

Postby devsh » Wed Feb 06, 2013 7:46 pm

sometime april
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Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Wed Feb 06, 2013 11:44 pm

Preview website is up: http://www.buildaworld.net/

and 2 shark teaser demos, watch in HD !

http://www.youtube.com/watch?v=HdnTgDasQrs

http://www.youtube.com/watch?v=b_7GcYtdmsM

lots of stuff is ready, more demos soon :-)
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Re: Build A World - new massive game, using Irrlicht

Postby holocronweaver » Wed Feb 06, 2013 11:53 pm

I picked the right day to ask, apparently. Very excited to learn more! Are you using PolyVox for your voxel engine, or is this something custom?
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Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Wed Feb 06, 2013 11:53 pm

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