Build A World - new massive game, using Irrlicht

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Re: Build A World - new massive game, using Irrlicht

Postby Mel » Sun Jan 18, 2015 2:34 pm

Why nobody thinks that maybe there is actually nothing behind ( or perhaps a large lake or the sea, for instance ;) ) ?
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Re: Build A World - new massive game, using Irrlicht

Postby devsh » Tue Feb 10, 2015 11:19 am

Get ready


Image
We chose to stream mesh data from Multiple OpenGL Contexts in many threads and do the other things, not because they are easy, but because they are hard! - JFK
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Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Tue Feb 10, 2015 11:44 am

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Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Sun Feb 22, 2015 7:23 pm

will make it so now! :-)
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Re: Build A World - new massive game, using Irrlicht

Postby devsh » Mon Feb 23, 2015 5:48 pm

yes&&yes
We chose to stream mesh data from Multiple OpenGL Contexts in many threads and do the other things, not because they are easy, but because they are hard! - JFK
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Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Mon Feb 23, 2015 6:14 pm

Each block actually has 4 states of dry/wet and now we will add rain, snow etc.
After it has rained or you water an area via. pipes the vegetation can grow,
but slowly the water will sink down and evaporate, and eventtually dry out the blocks,
and vegetion will die out.
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Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Mon Feb 23, 2015 6:20 pm

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Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Mon Feb 23, 2015 11:14 pm

Image
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Re: Build A World - new massive game, using Irrlicht

Postby hendu » Tue Feb 24, 2015 9:04 am

Grass doesn't receive shadows?
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Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Tue Feb 24, 2015 11:35 am

We have planned for a long time to give the lightsystem a complete overhaul,
which includes better light, shadows, 2km view distance and more. We didn't start this work yet,
but have talked back and forth about this quite a lot, so it fits a block/voxel world best.
Recently we got access to a few of NVidia dev's (this was not easy) and have had a long very interesting email conversation
going with them, about different techniques and objects. That's all we can say for now. Stay Tuned :-)
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Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Tue Feb 24, 2015 2:54 pm

the latest demo movie: https://www.youtube.com/watch?v=5fACj-SOzmY

Also in the works is an EDU version, in coorporation with professors from university in Copenhagen,
teachers and some very successfull workshops with students (13 y).
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Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Sat Feb 28, 2015 1:30 pm

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Re: Build A World - new massive game, using Irrlicht

Postby Mel » Mon Mar 02, 2015 2:03 am

The minecraft clone feeling disappeared long long ago, huh?... At this rate, i know the answer is no, but why keeping the cubes? why not swapping to smoother shapes so the world looks better? With the cubes the world felt consistent, but the train looks (awesome but) out of place in the cubic world, perhaps if the railways were done out of cubes, and the coaches looked like pixelated it would be homogeneous. Just my two cents :)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Re: Build A World - new massive game, using Irrlicht

Postby christianclavet » Mon Mar 02, 2015 3:21 am

Thanks for the video! I really enjoyed watching it! As for what MEL said, perhaps if you can(You already have accomplished so much already!) smooth out the nature elements blocks.

You can check this: https://www.youtube.com/watch?v=-CPpcF4ycPU
Looking at the video, when the cube touch each other, it smooth out. (Like a blob) (Geometry shaders?)
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Re: Build A World - new massive game, using Irrlicht

Postby sodandk » Fri Mar 06, 2015 11:29 am

Build railway systems, control them remotely or control them as the driver of the train,
or be a passenger on a automated train. Connect wagons and load the wagons with freight.
Make sure you produce enough electricty for the electro-trains, or fuel the diesel-locos with diesel.
Real sounds and real trainscrashes too ;-)
https://www.youtube.com/watch?v=cUZZkUrMrNY
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