I've started this new project since 2 month now.
It's a demotool, like werkkzeug, where you stack operators to generate procedural contents (texture, mesh, scenes, animators, shaders, materials, ...) and create animations.
I've worked on werkkzeug4 many month since it's opensource to add new features and fix some bugs, and now I've decided to try to craete a demotool using the irrlicht engine and some parts of code of werkkzeug, principally the texture and mesh generation.
So the project consits to create :
- a procedural editor (using Qt framework)
- addons to extends irrlicht engine (procedural generators + customs scenes nodes)
- a demo player
What I've planed to integrate :
- a physics engine (maybe bullet)
- a scripting language
- particles engine (sparks or my own ??)
For now I'm coding the editor interface and the procedural engine, the werkkzeug procedural texture generation is integrated to 95%.
here, samples screeshots