Editor

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Jinto
Posts: 24
Joined: Mon Oct 13, 2003 2:59 am
Location: Ukraine

Editor

Post by Jinto »

Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Editor

Post by Mel »

Very nice, though it would help if you described a bit more what you post, just in case that you don't want to be mistaken with an automated script, and ignored
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Jinto
Posts: 24
Joined: Mon Oct 13, 2003 2:59 am
Location: Ukraine

Re: Editor

Post by Jinto »

Sorry for my angl

1 Terrain - dynamic tiles (endless). Loading when moving the camera. Textures from Google maps. Grid - height SRTM. Real region. Editing functions of the grid. Visibility - 10 km. Time-loading next row of tiles no more than 1 second.

2 Micro terrain - (blotches on the main terrain - trenches, embankments, brusfery etc.) mesh editing and coloring textures

3 Objects. Dynamic loading of with tiles. Loding - by imposters. Placement of individual objects or groups of objects within a radius depending on the color of the texture of the substrate.

4 Distribution objects (roads, fences, high pillars) Automatic arrangement along these lines.

5. Trees - generator volumetric trees. Loding. Last LOD - imposter. Stir in the wind a tree and shadow. Dynamic loading with tiles of terrain. Alignment on the color terrain texture

6. Weather, wind, Soft Skybox from day to night. Clouds - you can set the density.

7. All objects physicality.

8. Grass - the dynamic around the camera. Several layers and textures.

9. Military technology. Cars, Tanks, Aerocrafts, missales Wheels - rotate. Caterpillars - animate. Fumes, dust, shots.

10. Traces of bullets and shells - dynamic. Physics and visibility tracers.
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Editor

Post by Mel »

Well, that's a list of features indeed :) The videos looked really nice!
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
polylux
Posts: 267
Joined: Thu Aug 27, 2009 12:39 pm
Location: EU

Re: Editor

Post by polylux »

Jinto, that's amazing! What do you plan to do with it? Will you put it open-source?
beer->setMotivationCallback(this);
Jinto
Posts: 24
Joined: Mon Oct 13, 2003 2:59 am
Location: Ukraine

Re: Editor

Post by Jinto »

Editor cars phisics

http://youtu.be/YXF50Hm-N0M
What do you plan to do with it? Will you put it open-source?
i'll make simulator Not open-source
polylux
Posts: 267
Joined: Thu Aug 27, 2009 12:39 pm
Location: EU

Re: Editor

Post by polylux »

That's a pity. Great work anyway! Keep us posted!
beer->setMotivationCallback(this);
Jinto
Posts: 24
Joined: Mon Oct 13, 2003 2:59 am
Location: Ukraine

Re: Editor

Post by Jinto »

christianclavet
Posts: 1638
Joined: Mon Apr 30, 2007 3:24 am
Location: Montreal, CANADA
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Re: Editor

Post by christianclavet »

Congratulation Jinto, this is really impressive!
Jinto
Posts: 24
Joined: Mon Oct 13, 2003 2:59 am
Location: Ukraine

Re: Editor

Post by Jinto »

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