SuperTuxKart 0.8 released

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
hiker
Posts: 58
Joined: Thu May 31, 2007 5:12 am

SuperTuxKart 0.8 released

Post by hiker »

Hi,

over a year after the 0.7.3 release, we are proud and excited to announce the release of SuperTuxKart 0.8. You can now enjoy a story mode with challenges against a stronger AI, and improved physics with better skidding and collisions. Tracks can be driven in reverse, and we have new music especially composed for SuperTuxKart. To see it in action:

Image

Many many more changes were done, the main ones are:
  • Story mode and new challenge set
  • Improved AI
  • Skidding and better collision physics
  • Reverse mode
  • New green valley track
  • New Blackhill Mansion track
  • Updated XR591 track
  • Updated Fort Magma track
  • Updated Jungle track
  • Updated Sand track
  • New music
  • Updated menus
Some screenshots:
Image
Image

It can be downloaded from http://supertuxkart.sourceforge.net/Downloads.

Enjoy!
Joerg
codetiger
Posts: 103
Joined: Wed May 02, 2012 9:24 am
Location: Chennai, India
Contact:

Re: SuperTuxKart 0.8 released

Post by codetiger »

wow... That mostly proves how much Irrlicht is worth it.
IrrNaCl - Irrlicht Port for Google Chrome Native Client - Demo

Iyan 3D - Make your own 3d animation using your iOS Device
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: SuperTuxKart 0.8 released

Post by Mel »

Irrlicht doesn't stop you from doing anything as long as you are willing to work with it.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
samuncle
Competition winner
Posts: 18
Joined: Sat Sep 01, 2012 11:15 am

Re: SuperTuxKart 0.8 released

Post by samuncle »

I hope you will enjoy the game.
wow... That mostly proves how much Irrlicht is worth it.
:)
teto
Posts: 159
Joined: Thu Dec 03, 2009 9:37 pm
Location: /home
Contact:

Re: SuperTuxKart 0.8 released

Post by teto »

The OSX version crashes on startup. (10.8.2)
I am new to OSX so tell me where I can retrieve the log if any and I will post it on your tracker.
Using trunk with mingw/gcc 4.6, Windows 7 64 bits driver opengl
hiker
Posts: 58
Joined: Thu May 31, 2007 5:12 am

Re: SuperTuxKart 0.8 released

Post by hiker »

teto wrote:The OSX version crashes on startup. (10.8.2)
I am new to OSX so tell me where I can retrieve the log if any and I will post it on your tracker.
is your vertical screen resolution less than 816 (e.g. 1280x800 as some laptops have)? Than this is likely the same problem as the one reported in https://sourceforge.net/apps/trac/super ... ticket/838

Could you try the same bugfix, and let us know if it works?

If not, open the console (it's an application somewhere), or just run STK in a terminal.

Thanks!
Joerg
teto
Posts: 159
Joined: Thu Dec 03, 2009 9:37 pm
Location: /home
Contact:

Re: SuperTuxKart 0.8 released

Post by teto »

Seems like it, i set resolution to 800x600 in config.xml and it ran correctly (window created) but then when leaving game it segfaults.

"[translate] Env var LANGUAGE = 'fr_FR.UTF-8'
[translate] Env var LANGUAGE = 'fr_FR.UTF-8', which corresponds to 'French (France)'
Adding language fallback fr
[IrrDriver] Trying OpenGL rendering.
Segmentation fault: 11"
Using trunk with mingw/gcc 4.6, Windows 7 64 bits driver opengl
hiker
Posts: 58
Joined: Thu May 31, 2007 5:12 am

Re: SuperTuxKart 0.8 released

Post by hiker »

teto wrote:Seems like it, i set resolution to 800x600 in config.xml and it ran correctly (window created)
Good - we have just committed a work around for that problem, I hope the irrlicht developers can find a better fix.
but then when leaving game it segfaults.

"[translate] Env var LANGUAGE = 'fr_FR.UTF-8'
[translate] Env var LANGUAGE = 'fr_FR.UTF-8', which corresponds to 'French (France)'
Adding language fallback fr
[IrrDriver] Trying OpenGL rendering.
Segmentation fault: 11"
That's not good :( Could you perhaps either open a ticket in our trac (https://sourceforge.net/projects/supertuxkart/) or report this in our forum (http://forum.freegamedev.net/viewforum.php?f=16)? I don't often use osx for development, auria can probably help you better. I assume that you can actually race etc., it just crashes when you exit? What about changing any settings (perhaps there is a problem with file permissions - changing the settings will write those files, so if this crashes as well we have a likely candidate).

Cheers,
Joerg
CuteAlien
Admin
Posts: 9628
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Re: SuperTuxKart 0.8 released

Post by CuteAlien »

Seems like the Microsoft Research group also enjoys playing it: http://thenextweb.com/microsoft/2013/01 ... ving-room/ (check the video at around 0:48) :-)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
teto
Posts: 159
Joined: Thu Dec 03, 2009 9:37 pm
Location: /home
Contact:

Re: SuperTuxKart 0.8 released

Post by teto »

Awesome !!!! I mean both microsoft's technology, the fact hey used STK to demonstrate it + your patch to solve the mac OS problem ^^
Using trunk with mingw/gcc 4.6, Windows 7 64 bits driver opengl
polylux
Posts: 267
Joined: Thu Aug 27, 2009 12:39 pm
Location: EU

Re: SuperTuxKart 0.8 released

Post by polylux »

Just played it on Arch Linux. Congrats, not only appearance-wise - also the gameplay has greatly improved!

Edit: Gotta correct that. Have not yet stopped playing it. Especially the story mode keeps you playing quite some time. :)
beer->setMotivationCallback(this);
antoine4
Posts: 4
Joined: Thu Jan 17, 2013 11:53 pm

Re: SuperTuxKart 0.8 released

Post by antoine4 »

Hello,

SuperTuxKart is looking for new contributors and team members, especially for anyone skilled in networking and AI.

Roadmap:
http://supertuxkart.sourceforge.net/Milestones

Getting involved:
http://supertuxkart.sourceforge.net/Get_involved

Information concerning multiplayer:
Multiplayer:
http://supertuxkart.sourceforge.net/Net ... ultiplayer

Network Implementation:
http://supertuxkart.sourceforge.net/Net ... lemetation

Lobby:
http://supertuxkart.sourceforge.net/Lob ... ementation

A brief discussion about Battle Mode AI:
http://supertuxkart.sourceforge.net/AI_for_battle_mode
antoine4
Posts: 4
Joined: Thu Jan 17, 2013 11:53 pm

Re: SuperTuxKart 0.8 released

Post by antoine4 »

SuperTuxKart is in the running to be sourceforge's March project of the month. :D Please support us by voting http://twtpoll.com/ragr0e
It would really help raise our project's profile.

In other news, we are readying version 0.8.1 with an ETA of a couple of weeks. This release adds wiimote support and features many bug fixes.
antoine4
Posts: 4
Joined: Thu Jan 17, 2013 11:53 pm

Re: SuperTuxKart 0.8 released

Post by antoine4 »

CuteAlien
Admin
Posts: 9628
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Re: SuperTuxKart 0.8 released

Post by CuteAlien »

Just seen that moddb has Irrlicht twice in it's database - both times with wrong license (we're neither public domain nor GPL - we're z-lib licensed). But found no way to edit that on a quick view... anyone knows if fixing that is possible there?
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Post Reply